1.5.97.126:
- fixed generic Wisdom (Perception) ability check affinities from hero (like `Enhance Ability: Owl's Wisdom` or `Foresight` spells) applied to enemies when checking for stealth breaks

1.5.97.125:
- reworked `Sculpt Spells` from Evocation Wizard to allow it to work with ongoing effect spells (like Sickening Radiance)
- fixed Meteor Swarm school (Transmutation => Evocation) + small code cleanup
- fixed casting time of `Ashardalon's Stride` (Action => Bonus Action)

1.5.97.124:
- Add Widescreen Battle UI option (PR by Kiloku)
- fixed crash when trying to attack spell effect proxies (like Dawn spell)
- fixed crash when attacking gadgets with weapon mastery enabled

1.5.97.123:
- added setting to prioritize pact slots usage by default (PR by FelipeRenault)
- fixed potential MP crashes during level-up caused by ui and mechanics patches added by UB

1.5.97.122:
- fixed `One with the Tree` from Warlock's Tree Patron giving your ranged attacks -2 to hit instead of granting permanent half-cover bonus to you
- fixed `Light's Protection` from Barbarian's `Path of Light` healing triggering before level 6 of Barbarian and also mabe it round down, as most half-level features do
- fixed `Baleful Scion` trying to apply to gadgets on AoE spells
- made `Power Surge` from War Magic Wizard school to not trigger on gadgets or friendlies and waste the effect
- updated description of `Power Surge` from War Magic Wizard to mention damage being negated if target saves against the spell

1.5.97.121:
- add monster portraits from EoModeras's mod on Nexus (PR by Zappa)

1.5.97.120:
- fixed interaction between Potent Spell Caster feat and blade cantrips (PR by Zappa)

1.5.97.119:
- fixed Katanas receiving only attack bonus from `Blade Mastery` feat, but not AC bonus
- fixed `Innate Sorcery` interaction with blade cantrips (PR by Zappa)

1.5.97.118:
- buttons to loot gold, ingredients or scrolls would only be visible if there's at least one of the matching items in loot pile
- added option for 2024 version `Draconic Resilience` from `Draconic Bloodline` Sorcerer subclass

1.5.97.117:
- made `One with Blade` attack visible only during battle
- fixed not being able to cast 2024 Smites for warlocks when Spell Points are enabled
- re-added `Weapon Mastery` feat
- `Enemy Spellcasters Drop Scribed Spellbooks` - now they have used pages and drop decided not on monster load, but on monster death
- added buttons to loot gold, ingredients and scrolls to loot popup

1.5.97.116:
- added option to make enemy spellcasters drop scribed spellbooks (Gameplay -> Campaigns) (PR by andragor)
- added option to show targeting sight lines out of combat (Gameplay -> Campaigns) (PR by andragor)
- improved several tooltips and log messages for `Eldritch Surge` Warlock patron

1.5.97.115:
- fixed `Panache` from `Swashbuckler` having missing text in level progression
- added option to enable `Way of Blade` having Weapon Mastery selection
- added option to enable older way of requesting translations from Google API

1.5.97.114:
- reworked `Nick` mastery to make off-hand attack a free action after main hand attack
- added option to allow `Nick` weapon mastery to trigger extra attack from `Dual Flurry` feat

1.5.97.113:
- fixed several crashes related to `Eldritch Surge` warlock patron
- updated description of Nick mastery

1.5.97.112:
- Improvements to Campaign Translator tool:
  - Limited max concurrency to 10
  - do not allow translation if service is not configured
  - display error message when translation fails (still need to wait for whole process to finish)
- added icon to the `Bloody` infusion
- Dual Flurry: compare actual items and not item definitions - fixes edge case when dual-wielding same type of weapon and having BA attack with main hand from somewhere
- Customized attack button name for Monk's `Flurry of Blows` and `One with the Blade` from `Way of B
- reworked `Nick` mastery to auto-attack with off-hand when attacking with main hand instead of granting extra Bonus Action for attack

1.5.97.111:
- fixed crash if `SourceRageStop` condition interruption is triggered during travel
- Added option to learn all scroll crafting recipes (PR by andragor)
- Reworked User Campaign translation tool (PR by magicskysword)

1.5.97.110:
- merged nickabbey's PR with `Swashbuckler` Rogue subclass
- added option for 2024 `Chill Touch` cantrip
- added option for 2024 `Witch Bolt` spell
- added option to disable requirement to perceive allies for `Sculpt Spells`
- updated translations

1.5.97.109:
- merged Andragor's PR with simplified crafting settings (Crafting & Items > Crafting, under "Add new weapons and recipes to shops")
- fixed 2024 Smites not triggering if you don't have Bonus Action spell available to cast
- fixed 2024 Paladin's `Restoring Touch` triggering before level 14

1.5.97.108:
- tweaked description of `Oath of the Demon Hunter` to include ability to cast Smite spells through crossbow attacks
- fixed crash when trying to start campaign with character that as created when `Bonus Action Potions/Poisons` enabled when this option is disabled
- fixed crashes in auto-translated campaigns caused by translated monster id and other DB-related parameters - does not fix already broken campaigns

1.5.97.107:
- fixed potential crash when switching weapon config to 'Lighting' with empty main hand and usable device in off-hand with no torch equipped

1.5.97.106:
- fixed tags for Battle Smiths extra spells
- fixed tooltip for `Momentum` from `Weapon Master` subclass in action-switching
- fixed Smites 2024 getting triggered on Bonus Action attacks
- fixed `Oath of the Demon Hunter` getting extra smite dice on level 20 instead of `Oath of Thunder`
- merged PR with remaster of `Oath of the Demon Hunter` - old version is still present, but will be removed at later date
- merged PR with added 2024 Fighting Style settings for Ranger and Paladin

1.5.97.105:
- merged PR with updated zh-CN localization from MagicSkySword
- fixed potential crash related to custom portraits and wild shape
- fixed concentration spells not terminating properly when stopping concentration after wild-shaping
- fixed Divine Smite 2024 using wrong slot level and having wrong number of dice

1.5.97.104:
- fixed damage of Branding Smite being 1 dice bigger than intended
- fixed smite spells 2024 slot level selection using wrong spell slots
- fixed potential crash related to effect proxies

1.5.97.103:
- fixed crash when opening spell selection panel 

1.5.97.102:
- Merged several Pull Requests:
  - fixes for spell and cantrip tooltip translations (fix by Jack)
  - fixed default selected formation when using formation reset button (fix by Jack)
  - fixed Starry Wisp cantrip not preventing invisibility on target (fix by Zappa)
  - fixed crash when cancelling Weapon mastery re-learn (fix by Zappa)

1.5.97.101:
- fixed patch for illusionary spells against creatures with True Sight should automatically save being broken by recent changes
- fixed selected or disabled Fighting Styles not updating in Fighting Initiate feat on game startup, only on option change
- fixed `Wild Surge` `Fly` condition

1.5.97.100:
- fixed input handling for Feat selection modal for feat groups
- fixed (again) being able to interact with the game world below Feat selection modal for feat groups

1.5.97.99:
- fixed Grappler feat prompting grapple for creatures that are too big
- fixed crash when casting Illusion spells/cantrips on gadgets with `Illusion spells automatically fail against targets with True Sight` enabled
- fixed Feat selection modal for feat groups not blocking clicks on environment
- fixed Feat selection modal for feat groups background size on some resolutions not fully covering screen

1.5.97.98:
- fixed `Tides of Chaos` reaction to missed attack consuming 2 charges
- fixed `Tides of Chaos` reaction triggering if you have less than 0 charges

1.5.97.97:
- fixed crash when trying to hover over `Relentless Hex` invocation outside of level-up
- fixed Tides of Chaos not spending its uses on reaction
- fixed large creatures sometimes receiving AoO when moving without moving out of reach
- made `Infectious Fury` from `Path of the Beast` barbarian trigger off unarmed attacks
- updated description of `Infectious Fury` from `Path of the Beast` barbarian to state that it only works during your turn and elaborate on exact mechanics of marking and then using free actions to consume the mark

1.5.97.96:
- fixed readied `True Strike` 2024 version triggering without any effect in some cases
- fixed material component validation for blade cantrips to properly require melee weapon in currently active equipment slots
- fixed cantrips from some custom sub-classes (like Druid cantrips from `Nature Domain` Clerics) not being learned if 2024 rules for sub-class on level 3 are enabled
- hide smite spells from spell panel so you can't manually cast them outside of battle

1.5.97.95:
- added option to make `Blade Ward` cantrip into 2024 version
- fixed free version of `Step of the Wind` from 2024 Monk granting doubled jump distance

1.5.97.94:
- fixed several instances where dice re-rolls from Lucky feat or similar sources were not respecting attributes and other modifiers
- removed `Will apply attack modifier penalties for ranged attacks on non-perceived` setting as it has issues and is really redundant on top of disadvantage
- fixed game breaking if several characters detect trap on location load

1.5.97.93:
- Dungeon Maker: turn ConditionForms that add Prone condition into MovementForm of FallProne type. This fixes custom monsters that inflict Prone.
- Dungeon Maker: if attack definition is not overriden - use raw base definition. This makes possible for custom monsters to reuse their base attacks that may have effects that are not damage or condition - like some wolves that have prone.

1.5.97.92:
- again removed duplicate `Mire the Mind` invocation
- fixed Attacks of Opportunity not working
- fixed Attacks of Opportunity highlight not being accurate in case some tiles near enemy have different visibility
- renamed `Enable no attacks of opportunity when Blinded or if target is Invisible` setting to `Prevent attacks of opportunity when target is not perceived`

1.5.97.91:
- fixed Bardic Inspiration animation using weapon instead of instrument

1.5.97.90:
- fixed rare cases when `Max Allowed Classes` on multiclass can be 0
- fixed 2024 ritual casting for all casters not working on some subclasses
- removed `Update stealth on hero after attack if perceived on surprise round [first hero only]` setting as it was completely breaking stealth
- made tweaks to Attack of Opportunity checks to fix rare cases of moving within enemy reach provoking AoO

1.5.97.89:
- fixed Divine Smite not dealing damage if cast with level 1 slot
- fixed Oath of Demon Hunter not being able to use Divine Smite with crossbows

1.5.97.88:
- Smite Spells 2024: allow only attacks with melee weapons or unarmed (can be thrown melee weapon)
- Smite Spells 2024: do not show smite popup if character has no spell slots to cast spell

1.5.97.87:
- fixed Divine Smite 2024 description and hide 2014 Divine Smite if 2024 Smite is enabled
- fixed no Divine Smite prompts if 2024 rules enabled and you have no bonus action spells prepared
- implemented 2024 Divine Smite free use once per long rest

1.5.97.86:
- fixed `Gift of the Ever-Living Ones` and similar healing-maximization effects not applying to some forms of healing
- fixed Sentinel's movement stopping triggering for readied attacks
- removed duplicate Mire the Mind invocation

1.5.97.85:
- changed `Evasive Footwork` maneuver to last until start of next turn, not end of current turn - as per PHB24
- changed extra claw attack of `Path of the Beast` Barbarian to always add ability bonus and not consume Reaction

1.5.97.84:
- fixed crash on Linux related to generated speech fix
- fixed 2024 ritual casting for all casters not working on `Spellblade`, `Arcane Scoundrel`, `Shadowcaster` and `Eldritch Knight` subclasses

1.5.97.83:
- merged Sheep-y's PR for smoother respec process
- fixed audio disappearing or having wrong levels when using generated speech

1.5.97.82:
- fixed Disengage sometimes re-triggering when another character acts if it was confirmed by movement, not Confirm button
- made Wrathful Smite deal Psychic damage and be Evocation school if 2024 Smite Spell changes disabled, and deal Necrotic and be Necromancy school if enabled
- fixed Sentinel reaction attack and Blizzard Conduit from Way of the Elements barbarian sometimes making enemy attack not consume action
- fixed error when `Circle of Wildfire` druid summons it's spirit while wildshaped

1.5.97.81:
- fixed potential crash with Spell Points system
- show Spell Points and point cost on reactions that spend spell slots
- changed 2024 Divine Smite Toggle to make it a spell, not just consume BA
- added setting to turn Smite spells (Wrathful, Branding, Thunderous, Searing, Staggering, Banishing and Blinding) to 5e 2024 - no concentration, trigger on hit while still using Bonus Action

1.5.97.80:
- fixed aura powers breaking on location change
- fixed `Ensnaring Strike` and `Wrathful Smite` damage being negated by successful saving throw
- made Cunning Action (Rogue) and Fast Hands (Thief) enable respective Bonus Action actions (Dash/Disengage/Hide/Use Item etc.) instead of adding actions that would grant new BA with those new actions enabled
- fixed Nick weapon mastery interaction with Cunning Action

1.5.97.79:
- fixed `Change magically obscured areas to be projectile blockers` not affecting Darkness from `Way of Shadows` monk and `Maddening Darkness` spell
- fixed interaction between Darknesses from several `Way of Shadows` monks
- allow `Way of Shadows` monk to shoot projectiles inside own darkness even if projectile blocking is enabled for magical darkness
- Made Kobold's Draconic Cry distract for a full round + fixed area not extending up and down

1.5.97.78:
- fixed `Pact of the Tome` granting extra cantrips if you go back after selecting it and re-select it
- made `Way of Shadow` monk see anyone inside Darkness that is created by monk ability

1.5.97.77:
- removed 13 DEX requirement from `Dual Wielder` feat as it is not present in 5e 2014
- fixed `Sprite's Ability` from `Abilities of the Chain Master` invocation giving disadvantage to user, not to enemies and fixed its AC modifier being tied to Barkskin
- Lighting and Obscurement - do not allow to see targets in the magical darkness without proper senses like blind sight, true sight or tremor sense

1.5.97.76:
- fixed Dragon's Breath DC when cast not on players

1.5.97.75:
- fixed displaying of Save Proficiency features in some cases (e.g. Iron Mind from Gloomstalker)
- fixed `Honed Bear` of `Totem Warrior` applying its effect to barbarian, instead of enemies
- fixed `Magic Counter` of `Hive Patron` warlock not working

1.5.97.74:
- fixed Sanctuary rolling saving throw for each projectile in a spell, not once per target per spell
- updated description of Sanctuary to better reflect recent changes
- fixed Seeking Spell metamagic triggering for missed attacks
- fixed Command: Grovel and Command: Approach not properly ending target's turn

1.5.97.73:
- fixed crash when using some custom spell scrolls (like Sanctuary)
- reworked how Sanctuary works - now it aborts attack action or makes target immune to magic effect in case of failed throw

1.5.97.72:
- fixed and improved mod update

1.5.97.71:
- fixed Moon Druid's primal Strike not working on unarmed beast attacks
- fixed potential crash related to `Lighting and Obscurement` rules and effect proxies like Flaming Sphere
- reworked Topple mastery to try and fix enemies continuing movement after being toppled

1.5.97.70:
- fixed multiplayer crash related to powers with sub-powers

1.5.97.69:
- re-fixed crash in cases when enemy with multi-attack loses ability to attack between chained attacks

1.5.97.68:
- fixed crash in cases when enemy with multi-attack loses ability to attack between chained attacks

1.5.97.67:
- Flexible Backgrounds: generate suggested skills description instead of relying on manually defined texts
- tweaked skills for Militia background
- tweaked how some of the weapon masteries are reported

1.5.97.66:
- fixed perception of large and bigger creatures when Light and Obscurement rules are enabled
- merged PR from Hierot with tweaks for Eldritch Versatilities

1.5.97.65:
- removed `Deadly` weapon mastery as it was severely bugged
- removed `alternative weapon masteries` setting
- added ability to customize weapon masteries
- fixed feature unlock sorting for classes with enabled weapon mastery choices
- fixed known Arcane Shots not shown when `Enable extended proficiencies panel display` is turned on
- show known Weapon Mastery when `Enable extended proficiencies panel display` is turned on
- ModUI: generate list of stuff enabled by `Enable extended proficiencies panel display` dynamically

1.5.97.64:
- added `Show Logs` button to `Mod Error Warning` popup
- show full path to Player.log file in `Mod Error Warning` popup
- fixed `Starry Form` from `Circle of Stars` not restoring 1 charge on short rest when 2024 Wild Shape changes are enabled
- fixed Cast Bonus Spell button that shows no spells present if non-caster selects Fey Teleportation feat 

1.5.97.63:
- fixed crash with 'Apply throwing penalties to range for lack of strength' setting enabled if creature had no main attack available
- fixed Circle of Stars Starry Form having wrong amount of charges with 2024 Wild Shape changes
- fixed 2024 Druid's Primal Strike triggers:
  - no longer trigger on magic effects
  - triggers on all attacks except non-beast unarmed
- reworked Archer form from `Circle of Stars` to use custom actions instead of powers
- fixed custom actions that use powers not showing proper targeting cursor
- added option to show weapon type in tooltip (Game Settings -> GUI, enabled by default)
- added DC to tooltips of poisons and poisoned ammunition
- Mod UI: added folding to general item settings
- added option to change weapon type of legendary weapons from Palace of Ice (ModUI -> Gameplay -> Crafting and Items)

1.5.97.62:
- fixed Way of Storm's `Tempest Fury` AoE attack using wrong attack mode
- fixed crash when using Scroll of Wither and Bloom
- fixed formatting of UB scroll usage in the game log
- show tooltip for used item and resulting spell in game log

1.5.97.61:
- added option to show spell icon with spell tooltip on that scrolls (Game Settings->GUI, enabled by default)
- added option to add scrolls for all UB spells to appropriate shops (ModUI->General->Items&Crafting and also ModUI->Character->Spells) 
- added option to add scrolls for all UB spells to appropriate treasure packs (ModUI->General->Items&Crafting and also ModUI->Character->Spells)
- fixed Martial Spellblade not having access to Enchantment spells 

1.5.97.60:
- preview push from Tempest Domain's Thunderous Strike if motion preview is enabled
- Grappling: do not allow to grapple immune creatures - prevents Grappling status from being stuck on the grappler

1.5.97.59:
- merged PR from BShennette: `Change cast time from Action -> Bonus Action as per TT version of the "Guardian of Nature" spell.`
- merged updated Russian localization from Kranay

1.5.97.58:
- added space to comma list separator for better look
- slightly improved check for target size for push mastery
- preview push from weapon mastery if motion preview is enabled
- with motion preview on show line down to where creature will fall after push/pull creature
- tweaked how Aasimar's `Angelic Flight` condition is reported for better looking log
- reworked `Burst of Radiance` cantrip to be AoE in stead of 8 targets
- several improvements to Spell Points optional rule:
 - Arcane Surge now works with it - gives 2 points per spell slot recovered
 - properly report Spell points recovery on rest
- fixed crash if character with replace attack by cantrip has no attack modes
- fixed improper copying of usable device description in item builder 
- hide Deadeye toggle if no appropriate weapon is equipped
- reworked 2024 poison and potion used as Bonus Action:
 - when right-clicking in inventory it shows separate buttons for Main and Bonus action use
 - properly consumes Main action if Main action option is chosen
- Mod UI: added ability to search items by name
- fixed interaction between Darkness and Daylight and Windwall and clouds
- lighting, obscurement, and vision rules toggle: fixed Darkvision and Superior Darkvision being ignored for regular darkness and made Truesight allow seeing through invisibility

1.5.97.57:
- improvements to auto-update

1.5.97.56:
- work in progress on GitHub actions build 

1.5.97.55:
- added feedback tooltip for shot in the dark
- fixed nasty bug with "chance to perceive at close range" option

1.5.97.54:
- added optional jump check fail 1d4 damage. 
- added optional disadvantaged jump check roll for wearing armor
- removed the armor wearing jump distance modification (bad idea)

1.5.97.53:
- moved roleplay options in to its own display
- updated the version control updater to point to the new repository

1.5.97.52:
- added option to modify jumping rules for encumberance and armor category
- added option to modify throwing rules for range vs strength

1.5.97.51:
- added Deadly weapon mastery (From Pathfinder)
- updated Longbow and LongMace types with deadly for alternate weapon mastery properties
- added option for critical hits and misses to happen when attack result is 10 under or over the AC
- fixed the cleave on ranged weapons to have a maximum effectiveness of 16

1.5.97.50:
- fixed bad bug with shot in the dark

1.5.97.49:
- changed Shine to be effective (DC 15 fixed save)
- added Sorr-Akkath to have darkvision 
- added a chance to perceive characters that are < 11 distance
- added ranged and throw for non-perceived targets to be literally a shot in the dark, especially > 10 distance
- added zipping the mod on realease install build.
- fixed monsters to have the right vision when it comes to UB light and obscurement rules

1.5.97.46:

- added Domain Order subclass
- added Katana to Blade Mastery, and Longsword Finesse
- added Primed Shield to vendors
- fixed Artificer magical tinkering to only grant one cantrip
- fixed Artillerist cannons save DC determination
- fixed Domain Nature strikes triggering with spells
- fixed Lighting and Obscurement rules against huge targets
- fixed Martial Arts 2024 interaction with grapple, and shove

1.5.97.45:

- fixed Baleful Scion, and Fighting Initiate feats
- fixed Cleric blessed strikes bleeding behaviors
- fixed Corrupting Bolt, and Dragon's Breath spells
- fixed Distant metamagic interaction with blade cantrips
- fixed Druid wildshape interaction with circles at 3rd
- fixed narration voices volume slider on mod UI

1.5.97.44:

- added Martial Champion 2024 setting
- added Paladin level 20 subclasses power recharge from level 5 slot 2024 setting
- added additional settings to tweak weapon mastery behaviors
- added setting to roll initiative on every round start
- added buttons to enable all QoL, 2014, and 2024 settings at once
- added slider to directly control mod generated voices volume
- changed Bladestorm feat to select up to 1 + pb / 2 targets rounded down
- changed Exploiter feat attack to an attack of opportunity
- changed Martial Battle Master to remove honed craft, and battle clarity 
- changed Martial Warlord to allow any weapon to trigger features
- changed Remarkable Athlete move on critical to only trigger in your turn
- fixed Circle of Cosmos chalice healing not working off combat
- fixed Command: Approach spell not ending turn if target within 5 ft
- fixed Faery Fire, and Starry Wisp integration with Lighting rules
- fixed Grapple interaction with Step of Wind: Grapple when used on same turn
- fixed Haste interaction with multi-attack when replace with cantrip is used
- fixed Mirror Image 2024 AC calculation
- fixed Monk deflect attacks 2024 not losing return attacks condition
- fixed Oath of Devotion holy nimbus crash on use
- fixed Weapon Mastery cleave, graze, and nick behaviors
- fixed apply damage form crash scenario from race features
- fixed context checks calculations
- fixed enable no AoO if Blinded or Invisible setting to consider sense modes

1.5.97.43:

RESPEC required on Acid Claws, Crossbow Mastery, Monk weapon specialization, Natural Fluidity, Spiritual Fluidity, Pugilist, Way of Shadow, and Way of Zen Archery

CHANGES:

- added Cleric, Druid, Fighter, Monk, Ranger, Sorcerer, and Warlock tabletop 2024 settings [CLASSES NOW COMPLETE!]
- added Devouring Blade invocation, Dragon's Breath spell, Weapon Mastery rules, and Way of Blade subclass
- changed Domain Nature divine strike to offer cold, fire, or lighting damage [cold, necrotic, or radiant if 2024]
- changed Hunter's Mark, and Malediction to be denied under twinned scenarios [engine limitation]
- changed flurry of arrows -> swift shot, unerring precision, and hail of arrows on Way of Zen Archery [RESPEC]
- changed shadow flurry -> improved shadow step, and shadow sanctuary -> cloak of shadows on Way of Shadow [RESPEC]
- fixed Alchemist subclasses not getting spell storing item powers for their specific auto prepared spells
- fixed Bard Magical Secrets 2024 not offering Cleric, Druid, and Wizard spell lists
- fixed Cleric divine spark healing power dice progression
- fixed Command: Grove spell not ending target turn after prone action
- fixed Disheartening Performance / Hideous Laughter interaction **crash**
- fixed Domain Nature master of nature not removing conditions with a charmed condition as a parent
- fixed Dual Flurry to only trigger if weapon still in hands [scenarios that can be bypassed with Throw Weapon Master]
- fixed Gift of the Gem Dragon reaction **crash** under Chinese language
- fixed Paladin Divine Smite triggering on thrown attacks without the 2024 setting on
- fixed Potent Spell caster / Spell Sniper feats interaction
- fixed Starry Wisp cantrip not removing conditions with an invisible base condition as a parent
- fixed True Strike 2024 not using spell casting ability on attack roll
- fixed context checks doing the opposite check on opponents, leading to incorrect reaction requests
- fixed damage roll reduction calculation applying on every form instead of total roll [VANILLA]
- fixed enable no AoO if Blinded setting to also consider Invisible
- fixed lighting and obscurement rules / advantage and disadvantage rules interaction
- fixed **soft lock** scenario when target cannot move, and AI decision is dash [VANILLA] 
- fixed translated campaigns world map **soft lock** by not translating location titles anymore
- fixed variant spell points offering spells even without enough points to cast
- removed Monk weapon specialization setting, Natural Fluidity, and Spiritual Fluidity feats [RESPEC]
- removed backward compatibility support from Acid Claws, Crossbow Mastery, and Pugilist [RESPEC]

1.5.97.42:

- added new Cleric, Paladin, Ranger, and Sorcerer tabletop 2024 settings
- fixed custom models rendering on map, and katana models size / texture

1.5.97.41:

ATTENTION: bootstrap feels much slower with custom blender models parsing. need feedback from user base.

- added 'Enable Barbarian Instinctive Pounce at 7' setting
- added 'Enable Barbarian Primal Knowledge at 3' setting
- added 'Enable applying Poisons to weapons as a bonus action' setting [by SilverGriffon]
- added 'Enable drinking Potions as a bonus action' setting [by SilverGriffon]
- added 'Enable stacking Art items' setting [by SilverGriffon]
- added 'Enable stacking Daggers and Hand Axes' setting [by SilverGriffon]
- added 'Grant Katana Weapon Specialization to Monks' setting
- added 'Swap Barbarian Persistent Rage with 5e 2024 version' setting
- added 'Swap Barbarian Relentless Rage with 5e 2024 version' setting
- added Base, Primed, +1, +2, +3, Bearclaw, Lightbringer, Souldrinker, Whiteburn Katanas 
- added custom models to Katana, Lightning Launcher, Long Mace, Pike, and Thunder Gauntlet [by cckcckcc]
- fixed 'Improved Barbarian Brutal Strike at 17' setting missing 2 additional effects offering
- fixed 'Regain one Rage point at short rest' setting to be active from level 1 instead of 7
- fixed Domain Mischief strike of chaos not triggering on ranged attacks
- fixed Eldritch Smite interaction with 'Paladin smites as a bonus action' setting
- fixed Fighter tactical shift applying on level 1 instead of 5, and not preventing AoO if moving one cell only
- fixed Lighting and Obscurement rules interaction with Fighter tactical shift, and Rogue cunning strike withdraw
- fixed Pact of Chain bind chain usages when acquired as a 2024 invocation
- fixed Thunder Gauntlet interaction with Cleaving Attack, and Power Attack feats

1.5.97.40 - 3 Years CE/UB anniversary has a lot to say:

ATTENTION: Check "The Forsaken Isle" and "Morrows Deep" from Artyoan, updated with NPCs text-to-speech data

- added 'Enable Fighter Studied Attacks at 13' setting [ADV if previous attack in turn against same target missed]
- added 'Enable Fighter Tactical Mind, and Tactical Shift at 2 and 5' setting [augment second wind scenarios]
- added 'Enable Hideous Laughter 5e 2024 spell version' setting [+1 target per upcast]
- added 'Enable Hunter's Mark 5e 2024 spell version' setting [force damage]
- added 'Enable Power Word Stun 5e 2024 spell version' setting [target stopped for one turn if has more than 150 hp]
- added 'Enable Rogue Improved Cunning Strike at 11' under existing Cunning/Devious strike setting
- added 'Enable Rogue Reliable Talent at 7 instead of 11' setting
- added 'Enable Sorcerer Arcane Apotheosis at 20' setting [free metamagic use once per round]
- added 'Enable Sorcerer Sorcery Incarnate at 7' under existing Innate Sorcery setting
- added 'Enable Spare the Dying 5e 2024 spell version' setting [range double every cantrip level upgrade]
- added 'Enable Spider Climb 5e 2024 spell version' setting [+1 target per upcast]
- added 'Enable Wizard Memorize Spell at 5' setting [memorize 1 spell on short rests]
- added Aura of Vitality, Banishing Smite, Crusader's Mantle, Mirror Image, Swift Quiver, Weird, and Wrathful Smite spells 5e 2024 version
- added General > Campaigns > 'Enable Speech on custom campaigns' setting with 22 EN voices for narration, heroes, and NPCs
- added General > Rules > 'Enable an unlimited number of inventory actions per turn' setting [by SilverGriffon]
- added Ray of Sickening spell, Blessed Warrior, and Druidic Warrior fighting styles
- fixed 'Enable Second Wind to use 5e 2024 usages progression' forcing max usage to zero when off
- fixed Defensive Duelist triggering on any attack roll instead of melee attacks only
- fixed Grapple interaction with teleporting enemies
- fixed Martial Arcane Archer Beguiling Arrow charmed condition application time, and improved all arrows impact SFX
- fixed Patron Hexblade interaction with 5e 2024 pact of blades invocation [by BradS]
- fixed Staff of Fire not granting fire damage resistance to wielder [VANILLA]
- fixed True Strike 2024 version not allowing ranged or thrown, and enforcing concentration
- fixed weapon attribute determination not enforcing the higher scored modifier [i.e.: Hexblade, precision feats, etc.]

1.5.97.39:

- added 'Allow Potions and Scrolls to be carried and used in the ammunition slots' setting [by SilverGriffon]
- added 'Allow Potions and Scrolls to be carried and used in the off-hand weapon slot' setting [by SilverGriffon]
- added 'Enable Arcane Sword, Circle of Death, Flame Strike, Ice Storm, and Vicious Mockery 5e 2024 spells version' setting
- added 'Enable Divine Favor 5e 2024 spell version' setting [no concentration]
- added 'Enable Lesser Restoration 5e 2024 spell version' setting [bonus action]
- added 'Enable Magic Weapon 5e 2024 spell version' setting [bonus action, no concentration, enhancement at 3rd and 6th]
- added 'Enable Power Word: Kill 5e 2024 spell version' setting [12d12 psychic damage if above 100 hp]
- added 'Enable Stone Skin 5e 2024 spell version' setting [provides resistance to magical B/P/S as well]
- added 'Enable True Strike 5e 2024 cantrip version' setting [blade cantrip like]
- fixed 'Enable all Casters to use new prepared spells tables' not considering subclass bonuses
- fixed 'Enable bonus action on Healing Potions and Antitoxin usages' allowing other usable item types
- fixed 'Enable Lay on Hands as bonus action' not getting offered in combat
- fixed 'Enable Second Wind to use 5e 2024 usages progression' adding +1 usage
- fixed Aimed Attack maneuver not consuming bonus action, and not adding die damage to attack
- fixed Bonfire and Word of Radiance cantrips getting auto immunity from positions
- fixed dice damage progression on powers and additional damage blueprints defined in subclasses [i.e: Hail of Blades]
- fixed Martial Arcane Archer bursting arrow not damaging original target nor applying same dice rolls to all targets
- fixed spend power action passing a null instance to mod custom behaviors leading to desyncs and soft locks
- fixed Stealthy action from key bind not broadcasting status on multiplayer sessions

1.5.97.38:

- added False Life to 'Enable healing spells 5e 2024 spells version'
- fixed 'Enable all Casters to use new prepared spells tables' on Rangers
- fixed 'Enable Countercharm at level 7 as a reaction instead of level 6 as an action'
- fixed 'Enable Paladin spellcasting at level 1' integration with variant spell rules
- fixed 'Enable Ranger spellcasting at level 1' integration with variant spell rules
- fixed 'Enable Sorcerous Restoration at level 5' missing short rest activity blueprint
- fixed infusions termination rest activity under multiplayer session
- fixed Patron Moonlit lunar chill, and lunar radiance detrimental conditions duration
- fixed Rogue stroke of luck missing foreign translations introduced on v37
- improved Armor of Agathys, and Power Word Heal to 5e 2024 versions

1.5.97.37:

- added 25+ new settings under tabletop 5e 2024 section
- added Wizard Abjuration arcane ward recharge bonus action
- added Wizard Graviturgist gravity well power toggle
- fixed bardic inspiration on attack rolls not stacking with similar behaviors [VANILLA]
- fixed campaigns translator to avoid location titles and break campaigns
- fixed Charmed by Hypnotic Pattern not getting considered on incapacitated checks [VANILLA]
- fixed Circle of Wildfire spirit allowed actions when summoner is incapacitated
- fixed Counterspell integration with lighting and obscurement rules
- fixed Dispel Magic and similar not considering proxies
- fixed melee and range hit powers damage form dice advancement under multiclass scenarios
- fixed recurrent effects interaction with immunity from proxies [VANILLA]
- fixed Sickening Radiance exhaustion immunity on constructs, elementals, undead, and constructs
- fixed Wizard Abjuration projected ward crash on gadgets
- fixed Wizard Graviturgist descriptions, SFX, and behaviors

1.5.97.36:

- added behavior package choices on heroes controlled by AI [single player only]
- added Character > Classes > 'Enable Lay on Hands as bonus action' [OneDnd]
- added Character > Classes > 'Enable Paladin spellcasting at level 1' [OneDnd]
- added Character > Classes > 'Enable Ranger spellcasting at level 1' [OneDnd]
- added Character > Classes > 'Enable Smite as bonus action' [OneDnd]
- added Character > Classes > 'Enable Wizard to learn the school of magic at level 3' [OneDnd]
- added Character > Spells > 'Enable all Prepared Casters to determine max prepared count from a table' [OneDnd]
- added Character > Subclasses > 'Enable Abjuration Wizard arcane ward implementation to behave like BG3'
- added Character > Subclasses > 'Swap Evocation Wizard sculpt spells and potent cantrip features' [OneDnd]
- added dungeon maker key bindings under vanilla settings > keyboard
- added Gameplay > Crafting & Items > 'Enable bonus action on Healing Potions and Antitoxin usages' [OneDnd]
- added Gameplay > Rules > 'Enable Surprised condition to enforce initiative disadvantage' [OneDnD]
- added Grapple immunity to some monsters [i.e.: elementals, ghosts, etc.]
- added Wizard Abjurer [by BradS] and Evoker subclasses
- fixed attacks of opportunity not triggering on reach enter [i.e.: polearm master]
- fixed attribute modifiers not stacking in wild shape [i.e.: rage points]
- fixed concentration checks triggering on zero damage
- fixed Martial Warlord kinetic barrier, and Oath of Altruism defensive strike to use a minimum +1 modifier
- fixed melee and/or unarmed validation scenarios [i.e.: mobile, stunning strike]
- fixed Rime's Binding Ice, and Tasha's Caustic Brew to try effect removal only half of the times
- fixed spell selection UI to sync Wizard evocation selections with Shock Arcanist arcane warfare
- fixed Tasha's Caustic Brew to inflict damage at start instead of end of turn
- fixed teleport logic to leave actors behind if no available destination position
- fixed Wizard Graviturgist descriptions, and other minor issues
- reorg mod UI with more intuitive grouping, and new One DnD and Tabletop sections under Gameplay > General

KNOWN ISSUES:

- Artillerist Force Ballista tiny cannon won't force disadvantage if defender is within 5 ft
- Chaos Bolt spell damage won't deal the correct damage type if under multiplayer, twinned, and one bolt misses

1.5.97.35:

- added final behaviors to Brawler, and Grappler feats [demoted Pugilist fighting style as redundant now]
- added Gift of the Gem Dragon feat [bumped with prone in addition to push]
- added key bindings for Select Character 5, Select Character 6, and Hide action [official UI keyboard section]
- fixed Armor of Agathys damage determination, and consideration on reach attacks
- fixed campaigns translator missing lore operations [i.e.: learn/unlearn/un-chart locations]
- fixed Chromatic Dragon power not tracking any usages instead of PB per long rest
- fixed Circle of Wildfire cauterizing flames not triggering on actor move step
- fixed Defensive Duelist validating attacker wielded weapons instead of feat owner to present reaction
- fixed Elemental Adept, and Elemental Master to reroll all damage dice of type instead of first instance only
- fixed Enhanced Bond, Mind Sculpt, Power Surge, and Radiant Soul effect range type damage determination
- fixed gadgets save soft lock under certain scenarios [i.e.: area activators]
- fixed grappled actor interaction with flying grappler, prone, and dangerous zones [i.e.: Spike Growth]
- fixed Great Weapon fighting style to reroll all damage dice instead of first instance only [VANILLA]
- fixed Great Weapon Master, Power Attack, and Sharpshooter to use vanilla toggles and play nice on multiplayer
- fixed Martial Warlord coordinated assault to also trigger if ally has unarmed instead of weapon only
- fixed Martial Warlord press the advantage triggering on all unarmed and weapon attacks instead of melee only
- fixed Patron Tree, Remorhaz, Wight Lord, and Young Remorhaz retribution consideration on reach attacks [VANILLA]
- fixed Umbral Stalker shadow strike re-rolling damage dice on all attacks instead of sneak only
- moved some mod settings to be offered under game official UI [check GUI, and keyboard sections]
- reorg mod UI with more intuitive grouping [check general sections under backgrounds, spells, subclasses, etc.]

1.5.97.34:

- fixed battles soft lock with reaction spells, and readied actions
- fixed Circle of Nature level up instability when switching subclasses
- fixed Circle of Wildfire enhanced bond on successful save, and damage on first target only
- fixed Dissonant Whispers de-sync on multiplayer
- fixed Green-Flame Blade 2nd target damage, and interaction with reaction powers
- fixed override party size setting interaction with heroes selection on new multiplayer
- fixed Spike Growth and similar 2x damage on last tile move
- fixed Wizard War Magic power surge on successful save

1.5.97.33:

- added homebrew Brawler feat
- fixed Armor of Agathys spell condition removal, and damage determination logic
- fixed guests, monsters, and NPCs spell casting soft locking the game
- fixed Create Bonfire cantrip recurrent damage dice number determination
- fixed RESPEC invalid save state introduced on v32 [doesn't fix broken saves]
- improved Grapple behavior with larger targets pathfinding, and movement blockers

1.5.97.32:

- added General > Character > 'Add grapple action to all playable races'
- added homebrew Grappler feat [TT one is very low GPA]
- added Interface > Game UI > 'Disable multi-line spell offering on action bar [mainly for controller users]'
- added Interface > Game UI > 'Hold SHIFT to snap line spells to grid'
- fixed an exploit keeping memorized spells when removing attribute enhancement items [VANILLA]
- fixed an instability on action bar when ally NPCs or summons die
- fixed an instability when a gadget is damaged and an auto power is triggered
- fixed Armor of Agathys spell to only remove self condition after enemy action infringing damage is complete
- fixed chain reactions leading to an instability under complex scenarios
- fixed custom campaigns translator missing set location status names in quest steps outcome
- fixed Lightning and Obscurement rules not applying line of sight checks
- fixed Oath of Thunder and Martial Weapon master applying attack modifiers to magical ones as well
- fixed Path of the Wild Magic wild surge retribution also damaging self
- fixed Roguish Arcane Scoundrel arcane backslash leading to an instability on casting
- fixed Sentinel feat allowing reach opportunity attacks on 3rd benefit instead of 5ft only
- fixed Sorcerous Wild Magic bend luck save behavior, and combat log rolled die colors
- fixed Web spell missing lightly obscured debuff on restrained by web condition
- improved Aasimar race to learn a light cantrip with no focus requirements
- improved backgrounds documentation dump to include cantrips, proficiencies, pools, equipment, etc.
- improved consistency between highlighted and actual tiles when casting line spells [VANILLA]
- improved encounters to use better decision packages based on enemy type or class
- improved Gravity Fissure spell by using angle to the line as a tiebreaker to which cell should pull
- improved RESPEC to properly render new hero on UI, and fixed absurd AC under certain scenarios
- improved slot type SHIFT key modifier to only require the key pressed on modals clicks, and also work on multiplayer
- improved tooltips to be wider, and better fully render at 1080p or lower resolutions as one in Steam Deck

1.5.97.31:

- added Interface > Game UI > 'Show preview of Push and Pull effects'
- fixed mod initialization sequence introduced on previous version

1.5.97.30:

- added Character > General 'Add the Fall Prone action to all playable races'
- added Character > Rules > 'Allow allies to perceive Ranger GloomStalker when in natural darkness'
- added Character > Rules > 'Enable push and pull motion effects to also work on up/down axis'
- added Create Bonfire, Command, Dissonant Whispers, Holy Weapon, Swift Quiver, Gravity Fissure, and Glibness spells
- added Interface > Dungeon Maker > 'Enable variable placeholders on descriptions'
- added Interface > Game UI > 'Enable CTRL click-drag to bypass quest items checks on drop'
- fixed Ashardalon's Stride spell doing multiple damages to same target on same round
- fixed auto powers displaying on action bar under others group [VANILLA]
- fixed Barbarian Sundering Blow interaction with Call Lightning
- fixed Bardic Inspiration, Indomitable Resistances, and Legendary Resistances save logic
- fixed Bend Luck, Flash of Genius, Inspiring Protection, Shield Master, and Weal/Woe reaction consumption
- fixed Circle of the Cosmos woe ability checks reaction not triggering
- fixed Counter Spell not rolling charisma attribute checks
- fixed Demonic Influence adding all location enemies to battle [VANILLA]
- fixed Dwarven Fortitude, and Magical Guidance consuming a reaction
- fixed Exploiter feat not checking for reactions from 2nd target onwards
- fixed Green-Flame Blade cantrip adding extra damage to subsequent attacks on same turn
- fixed Lucky, and Mage Slayer feats double consumption
- fixed Martial Commander coordinated defense to require an attack first [VANILLA]
- fixed medium creatures with height 5ft+ being considered only 1 tile taller [VANILLA]
- fixed Party Editor to register/unregister powers from feats
- fixed Path of the Wild Magic retribution, and Patron Archfey misty step reacting against allies
- fixed Power Attack feat not triggering on unarmed attacks
- fixed Quickened interaction with melee attack cantrips
- fixed Rescue the Dying spell reacting on enemy death
- fixed save by location not offering saves for campaigns you don't have, and disabling buttons if there are no saves
- fixed Transmuted metamagic only changing first target damage type with AoE spells
- fixed Wrathful Smite to do a wisdom ability check against caster DC
- improved combat log so players can see when characters use dash action [VANILLA]
- improved hero positioning on party spawning with parties bigger than 4
- improved location gadgets to trigger "try alter save outcome" reactions [VANILLA]
- improved Maneuvering Attack, and Martial Warlord strategic repositioning to use a run stance
- improved mod UI to ensure all settings required to be in sync on MP sessions are now under Gameplay
- improved Sorcerer Wild Magic tides of chaos, Conversion Slots, and Shorthand versatilities to react on ability checks
- improved victory modal export behavior to allow heroes not in pool to be exported [VANILLA]

1.5.97.29:

- fixed cantrips **CRASH** if not a melee cantrip and hero has replace attack with cantrips
- fixed Bait and Switch maneuver incorrectly changing AC with an add. +1
- fixed Bardic Inspiration attribute checks to use modifiers instead of adding to roll
- fixed character spell selection panel scrolling if last spell group has more spells than it can fit in view
- fixed Circle of the Cosmos weal/woe double consumption
- fixed Circle of the Wildfire cauterizing flames heal from half to full hit points cap
- fixed College of Elegance evasive footwork incorrectly changing AC with an add. +1
- fixed College of Swords defensive flourish incorrectly changing AC with an add. +1
- fixed Evasive Footwork maneuver incorrectly changing AC with an add. +1
- fixed Imp Badland draw inspiration double consumption
- fixed Innovation Vivisectionist organ donation double consumption
- fixed Inventor flash of genius double consumption
- fixed Mage Slayer feat double consumption
- fixed Martial Psi-Warrior kinetic barrier incorrectly changing AC with an add. +1
- fixed Martial Warlord relentlessness incorrectly changing AC with an add. +1
- fixed Oath of Altruism spiritual shielding incorrectly changing AC with an add. +1
- fixed Rogue struck of luck double consumption
- fixed Roguish Acrobat protector incorrectly changing AC with an add. +1
- fixed Roguish Duelist bravado incorrectly changing AC with an add. +1
- fixed Roguish Raven deadly focus double consumption
- fixed Sorcerer Child of the Rift rift walk missing landing damage [VANILLA] 
- fixed Sorcerer Wild Magic tides of chaos double consumption
- fixed Wizard Dead Master undead chains incorrectly changing AC with an add. +1

1.5.97.28:
 
- added 'Allow Unarmed Attack with main action for character if a Monk or has Handwraps or Gauntlet equipped' setting
- fixed Action Surge interaction with main spells
- fixed Bard jack of all trades, and Martial Champion remarkable athlete [VANILLA]
- fixed College of Swords flourish, and Martial Psi-Warrior force drive toggles
- fixed contest checks to allow reactions [VANILLA]
- fixed death saving throw causing a crash on action panel
- fixed Domain Tempest thunderous strike causing a crash on gadgets
- fixed Green-Flame Blade cantrip first target selection rules if reach, and reach setting disabled
- fixed Green-Flame blade cantrip, Thunderstep spell, and other features to work under multiplayer
- fixed Hand Cross Bow weapon type to martial weapon category
- fixed Imp Badland draw inspiration getting offered on a critical failure
- fixed Innovation Armorer perfected armorer inverting thunder gauntlet and lightning launcher conditions
- fixed Innovation Grenadier alchemy initial pool amount to 6
- fixed Martial Psi-Warrior kinetic barrier getting offered on a critical hit
- fixed Martial Psi-Warrior psionic adept push/prone reactions getting offered on a miss
- fixed multiclass level up interaction with whole casters
- fixed Oath of Ancients turn faithless to be 1 minute duration and don't recheck saving every turn
- fixed Path of the Wild Magic wild surge growth difficult to ignore allies
- fixed Precise maneuver integration with Brace, Return Fire, and Riposte maneuvers when only 1 die left
- fixed Roguish Arcane Scoundrel arcane backslash reaction description causing a crash on display
- fixed save by location/campaign setting using a wrong path on custom campaigns overland map
- fixed Sorcerer Wild Magic wild surge causing a crash with scrolls
- fixed Telekinesis spell range calculation
- improved Path of the Wild Magic wild surge combat log, and drain description 
- improved Patron Eldritch Surge behaviors and features [needs RESPEC]

1.5.97.27:

- added Gameplay > Crafting, Items & Merchants > 'Enable Monk handwraps and gauntlets to work in gauntlet slot' setting
- added Gameplay > Rules > 'Allow Blade Cantrips to use reach instead of 5 ft' setting
- added Gameplay > Rules > 'Enable quick cast Light Cantrip to use head, neck or torso worn items first' setting
- added Gameplay > Rules > 'Enable Teleport to remove all restrained conditions from target' setting
- added Path of Wild Magic wild surge reroll power
- fixed blade cantrips getting offered twinned metamagic, and not scaling 2nd target damage
- fixed Domain Tempest destructive wrath sometimes triggering when out of charges
- fixed inventory filtering and sorting to also work under multiplayer
- fixed Paladin aura powers, modded and vanilla, to not clutter the action bar
- fixed Path of Wild Magic rage damage not applying to thrown weapons
- fixed Potent Spellcaster feat affecting all cantrips regardless of source
- fixed RESPEC not registering new hero correctly
- fixed Spend Power action not triggering DamageReceived, ReactionToDamageShare, and TargetReducedToZeroHP [VANILLA]
- fixed Slow condition interaction with custom actions that spend bonus or main
- fixed Way of Weal and Woe missing 11 and 17 descriptions on level up
- improved Quickened action to show spell selection panel, and cast main spell with quickened metamagic applied
- improved Shadow Blade spell to name ADV as 'Shadow Blade', and show ADV feature on dagger and spell descriptions

1.5.97.26:

- fixed Absorb Elements spell triggering behavior
- fixed Bait and Switch maneuver greyed out on action bar
- fixed Bountiful Luck feat triggering on any failure regardless the dice roll
- fixed Cleric domains missing divine intervention improvement at 20
- fixed College of Swords flourish description stating melee attack instead of weapon attack
- fixed Corrupting Bolt spell removing corrupted condition too soon
- fixed Innovation Vitriolist vitriolic infusion dealing infinite damage
- fixed Martial Guardian not getting the Sentinel feat at 3rd
- fixed Path of the Wild Magic retribution on self, and spirit blast soft locking the game
- fixed Sunlit Blade cantrip removing highlighted condition too soon
- fixed Toll the Dead and Wrack cantrips description stating 1d8 instead of 1d6 damage
- fixed Variant Spell Points consumption removing all usages from 6 to 9 at once if any used
- improved Bladestorm feat with an additional 1d4 BA attack, and mod damage on whirlwind attack
- improved Chaos Bolt spell tooltip to present damage symbols, and correct 1d6 damage progression
- improved Time Stop spell to behave as in tabletop, and grant 1d4+1 additional turns during combat

1.5.97.25:

- added Gameplay > Character > 'Enable Sorcerer quickened action to allow cast leveled main in the end'
- added triple camera range to Interface > Game UI > 'Enable elevation camera during battle to stay at position'
- added Way of Zen Archery zen shot feature at level 3 [use Ki once per turn to add add. damage to bow attack]
- combined Bow Mastery and Crossbow Mastery feats into Ranged Mastery
- fixed Bait and Switch maneuver not adding AC to self when switching an ally
- fixed Chilling Hex, Cloak of Flies, and Maddening Hex invocations not granting powers
- fixed Circle of Power saving throw advantage to only trigger against spells
- fixed Corrupting Bolt spell not removing corrupted condition after target was hit
- fixed Exploiter feat reacting against every defender attacked by spells with more than one target
- fixed Path of Yeoman strong bow, and Roguish Raven sniper aim damage progression off by 1 class level
- fixed Polearm feat interaction with Great Weapon Master, Power Attack, and Two Weapon Fighting
- fixed Polearm feat missing the attack attribute modifier on bonus attack damage
- fixed Roguish Arcane Scoundrel backslash counter spell reaction modal description
- fixed Sentinel feat behavior to cancel all enemy queued actions immediately after the attack of opportunity
- improved Martial Psi Warrior force powered strike dice progression to 1d8 at 3rd, 1d10 at 10th, and 1d12 at 18th
- improved Rogue cunning strike withdraw behavior to work immediately after the attack
- improved Roguish Umbral Stalker, now Roguish Shadowdancer, to also allow ranged builds
- improved Way of Zen Archery flurry of arrows to replace one of your bonus unarmed strikes with a bow attack

1.5.97.24:

- added Artificer soul of artifice at 20th
- added General > Rules > 'Set Sorcerer Wild Magic chance die threshold' setting
- added Invulnerability and Psychic Scream spells at 9th
- added Sorcerer Wild Magic subclass [d20 table: github.com/SolastaMods/SolastaUnfinishedBusiness/wiki/Wild-Magic-Surge]
- fixed Circle of the Life verdancy condition applying to caster only
- fixed Druid wildshape not adding PB on mental saves when Druid is proficient [VANILLA]
- fixed Fell Handed feat weapon type validator logic
- fixed game soft lock when adding, removing, or stacking effect proxies
- fixed Halberd, Hand Crossbow, Long Mace, and Pike to correctly scale, and recipes to use primed items
- fixed Monk Improved Unarmored Movement always set regardless of UI choice
- fixed Oath of Altruism spiritual shielding, and Defensive Duelist feat reacting on critical hits
- fixed Psionic Blast, and Synaptic Static spells behaviors and SFX
- fixed Roguish Raven deadly focus not adding advantage on attack re-attempt
- fixed Warlock pact chain powers recharge rate to long rest [VANILLA]
- removed Interface > Game UI > 'Increase elevation camera max height by' setting as causing a game soft lock

1.5.97.23:

- fixed features interaction with non weapon attack modes causing a soft lock
- fixed Sorcerous Wild Magic spell bombardment bleeding into other heroes

1.5.97.22:

- fixed invalid condition checks leading to a soft lock on Master Duelist, Quivering Palm, and Taunter

1.5.97.21:

- added new subclass sprites to ones still leveraging duplicates
- fixed Booming Blade cantrip not removing the additional damage after an attack
- fixed Chain Lightning second targets distance validation to be 30ft from first
- fixed Focused metamagic to prevent a soft lock when not used
- fixed Roguish Opportunist seize the chance triggering behavior
- fixed Shapechange spell interaction with shared metamagic
- fixed Shared metamagic to enforce ally side when used

1.5.97.20:

- added Interface > Game UI > 'Camera never moves during enemy turns'
- added Interface > Game UI > 'Enable elevation camera to stay at position'
- added Interface > Game UI > 'Increase elevation camera max height by X cells'
- added Sickening Radiance spell, and variant spell points rules 
- fixed Alert feat not working on overland map encounters
- fixed Arcane Archer arcane shot soft lock when enemy already dead
- fixed cast main action leaving available cast bonus action behind
- fixed Export Hero and RESPEC auras, infusions, etc. termination
- fixed Ring of Knifes spell follow up power to-hit modifier
- fixed selection on Field Manipulator displacement, and Scatter spell

1.5.97.19:

all fixes marked with * were introduced with the IsMelee change on v18

- added subclasses unique sprites [by otearaisu]
- fixed Martial Arcane Archer arcane shots weapon type validator
- fixed Martial Battle Master missing maneuvers initial pool amount
- fixed Martial Psi Warrior force of will saving throw behavior
- fixed Martial Psi Warrior psionic adept once in my turn validator
- fixed monster reaction powers effect forms application
- fixed Powerful metamagic interaction with Sunbeam spell
- fixed Reverse Gravity spell granting flying to creatures
- fixed Shapechange spell to delegate concentration to shape
* fixed Exploiter feat attack mode validator
* fixed GWM feat attack mode modifier, and additional attack validator
* fixed Lunging Attack maneuver increase weapon reach validator
* fixed Mage Slayer feat attack mode validator
* fixed Martial Warlord coordinated assault attack mode validator
* fixed Oath of Dread harrowing crusade attack mode validator
* fixed Old Tactics feat attack mode validator
* fixed Path of the Wild Magic wild surge attack mode validator
* fixed Power Attack feat attack mode modifier
* fixed Retaliate maneuver attack mode validator
* fixed Wendigo natural lunger increase weapon reach validator
* fixed Wyrmkin reactive retribution attack mode validator


1.5.97.18:

- added Circle of the Wildfire, and Vitriolic Sphere spell
- added Ranger Wildmaster summons custom portraits [by Thaladar]
- added Wizard Deadmaster summons custom portraits [by Thaladar]
- added sample heroes portraits [by Digitus Primus, and Zeke]
- changed Cunning Escape, and Exploiter feats min. required level to 4
- changed Innovation Vitriolist auto prepared spells list at level 13
- changed Monsters portraits behavior to use unique technical name
- changed Psionic Blast spell to differentiate it from Synaptic Static
- changed Rogue Devious Strike knock out cost to 5
- changed Roguish Duelist making it more useful before higher levels
- fixed Absorb Elements crashing after slot selection
- fixed attribute checks crashing on reacting moving heroes
- fixed Circle of the Stars triggering logic on chalice
- fixed Eldritch Versatilities crashing on gadgets hit
- fixed Focused Metamagic crashing with spells forcing self condition
- fixed Innovation Artillerist force ballista range to 120 ft
- fixed Innovation Vitriolist slots consuming logic on refund mixture
- fixed IsMelee attack validator logic [i.e.: exploiter feat]
- fixed melee attack cantrips damage dice progression
- fixed proficiencies panel invocations display
- fixed Prone condition interaction with reach attacks
- fixed Rescue the Dying spell triggering logic
- fixed Skill Empowerment spell suggested list

1.5.97.17:

- fixed 'After was attacked' condition interruption also triggering on non attack roll magic effects
- fixed 'After was attacked not by source' condition interruption also triggering on non attack roll magic effects
- fixed 'After was attacked not by source' condition interruption only triggering on success rolls
- fixed Baleful Scion feat doing additional damage regardless of the action toggle state
- fixed Devastating Strike feat allowing both DEX and STR flavors to be selected on same hero
- fixed powers with custom usages not recharging over short or long rests [i.e.: gambits, infusions, etc.]
- improved Martial Warlord battlefield experience, coordinated assault, and battle plan features

1.5.97.16:

- added Skill Empowerment, and Synaptic Static 5th level spells
- added Scatter, and Shelter from Energy [dnd unleashed] 6th level spells
- added Crown of Stars, and Rescue the Dying [dnd unleashed] 7th level spells
- added Abi Dalzim's Horrid Wilting, and Soul Expulsion [dnd unleashed] 8th level spells
- fixed attack cantrips interaction with Follow Up Strike, and Polearm Expert feats
- fixed Bloody infusion interaction with Duelist, Hoodlum, and Umbral Stalker sneak attack triggers
- fixed Circle of the Night consuming only one wildshape usage with crimson spider, elementals, and minotaur  
- fixed Coordinated Attack gambit, and Strategic Reposition warlord feature breaking self invisibility
- fixed Innovation Artillerist arcane firearm to trigger on any spell instead of ones with attack rolls
- fixed Innovation Vitriolist vitriolic infusion to trigger once per attack if any acid damage is present
- fixed Path of the Wild Magic aura, bolt, retribution, summon, and teleport behaviors
- fixed Patron Hexblade using character level instead of class level on hex received healing
- fixed Ranger Lightbearer not interacting with the cast/stop Light cantrip UI shortcut
- fixed Roguish Raven sniper's aim feature scaling with character level instead of class level
- fixed Sentinel feat interaction with reach to ensure enemy is stopped and attack is prevented at reach distance
- fixed Sorcerer Field Manipulator, Sorr-Akkath, and Spellblade getting autoprepared spells above class level 9
- fixed Wither and Bloom twinned metamagic offering which was disrespecting the one target rule
- improved effects that rely on spell damages target to also trigger on Call Lightning, and Delayed Fireball
- improved enemies' AI to take reach weapons into consideration on movement, and AoO avoidance decisions
- improved mod performance by refactoring some feats, spells, and subclasses custom behaviors
- improved translations on spider like models setting description to prevent people bear with consequences
- improved Wizard Deadmaster summons to be 1 hour duration across all spell levels

1.5.97.15:

- added a priority order to all features interacting with attack rolls trying to change result or buff/debuff contenders
- added new dagger recipes [by magicskysword]
- added Path of the Battlerager, Path of the Beast, Path of the Wild Magic subclasses [by otearaisu]
- converted Devastating Strikes to grant +1 DEX or STR, trigger on any melee attack, and add pb damage once per turn
- converted Dual Flurry to deal 2 attacks when dual wielding and using a weapon on an off-hand attack
- converted Great Weapon Defense into Battle Fervor, added 15 ft movement, and +2 AC under certain conditions
- converted Whirlwind Attack into Bladestorm, removed +1 DEX or STR, and removed extra attack restriction
- fixed action surge interactions with bonus spells casting
- fixed Artillerist fortified position medium cannon not granting buff to self
- fixed attack cantrips interactions with quickened metamagic
- fixed attributes addition operations not considering PB or half PB on non armor class ones
- fixed concentration check causing a soft lock
- fixed Barbarian reckless feature not triggering on reach attacks under certain scenarios
- fixed Bountiful Luck / Lucky feats attacks, attribute checks, and saving throws outcome assignment
- fixed Dawn spell to not counter and not dispel Magical Darkness
- fixed Domain Tempest wrath of the storm triggering on ally hit
- fixed effect proxies interactions with each other, i.e., Darkness, Daylight, Wall of Fire, Wind Wall, etc. [VANILLA]
- fixed Elemental Bane spell behavior, and improved SFX
- fixed Lizard Folk feeding claws feature not triggering attack
- fixed Mass Cure Wounds incorrect dice assignment after 'Enable OneDnd healing dice buff' setting was added
- fixed Mobile feat to only prevent AoO from defender that was attacked with a melee weapon
- fixed Psionic Blast spell duration, removed concentration, and improved SFX
- fixed some custom items missing document descriptions

1.5.97.14:

- added Ashardalon's Stride, and Elemental Bane spells
- fixed Domain Tempest destructive wrath, and Transmuted interactions
- fixed Domain Tempest wrath of the storm feature not consuming a reaction
- fixed Haste, Quickened, Surge, 'action switching', 'attack cantrips', and 'replace attacks with cantrips' interactions
- fixed Martial Guardian vigilance feature granting reaction refunds to other fighter subclasses at any level
- fixed Mind Sharpener infusion not providing advantage on concentration checks
- fixed Pulse Wave spell to offer push/pull options as well as increase motion distance on upcasting
- fixed Stunning Strike behavior to not trigger on stunned enemies and auto disable on a failed saving
- moved Psionic Blast to spell level 4, and converted it into homebrew

1.5.97.12:

- added Gameplay > Character > 'Enable Monk Heightened Metabolism at level 10' setting
- added Gameplay > Character > 'Enable Monk Superior Defense to replace Empty Body at level 18' setting
- added Gameplay > Character > 'Enable Monk Body and Mind to replace Perfect Self at level 20' setting
- added Gameplay > Rules > 'Enable OneDnd healing dice buff' setting
- added Borrowed Knowledge, Kinetic Jaunt, Intellect Fortress, and Psionic Blast spells
- added Great Weapon Defense and Whirlwind Attack feats
- added Infestation, Lightning Lure, Primal Savagery, and Starry Wisp cantrips
- added Patron Archfey and Way of Storm Soul [Tempest rework] subclasses
- fixed Booming Blade interaction with War Caster feat to immediately attack and allow sheathed explosion
- fixed Innovation Vivisectionist medical accuracy to work with any weapon, and organ donation to be once per short
- fixed Patron Riftwalker rift strike to banish enemy instead of self
- fixed Way of Freedom displaying additional flurry of blow actions on levels 3 and 11 [VANILLA]

1.5.97.11:

- fixed Chain Lighting to not consider allies on bounce damage
- fixed Domain Forge blessed metal feature immunity and resistance logic
- fixed Domain Nature not getting a cantrip offered at level 4 [RESPEC required]
- fixed Earthquake spell interaction with Widened metamagic
- fixed Gravity Sinkhole spell push movement to effect center point
- fixed Gray, Ironborn, and Obsidian Dwarf subclasses missing normal and darkvision senses
- fixed Martial Psi-Warrior force powered strike feature not triggering on ranged attacks
- fixed Ranger Fey Wanderer misty step feature to only allow target allies within 5ft
- fixed Ranger Fey Wanderer misty step feature to prevent a main leveled spell to be cast on use
- fixed Ranger Fey Wanderer to allow invite an optional ally on misty step spell cast from level 15
- fixed skills, tools, and expertise granted from feats [RESPEC required on Arcanist, Poisoner, Toxicologist, etc.]
- fixed Taunted condition to not enforce disadvantage against taunter
- fixed Thunderstep spell interaction with Transmuted metamagic
- fixed Thunderstep spell to only allow target allies within 5ft
- fixed Wizard War Magic durable magic feature to add +2 on concentration checks

1.5.97.10 - Os cães ladram e a caravana passa:

- added +X to hit and damage on Shield Bash feat on any wielded magical shield that adds +X to armor class
- added Gameplay > Character > 'Enable Bard College of Hope healing ballad on long rest' setting
- added Gameplay > Character > 'Enable Sorcerer Magical Guidance at level 5' setting
- added Gameplay > Rules > 'Add all dice from base weapon damage to Follow up Strike feat' setting
- added Ranger Fey Wanderer subclass, Seeking metamagic, Transmuted metamagic, and Wizard War Magic subclass
- fixed Bountiful Luck feat retry attack behavior only triggering on critical failures
- fixed Chaos bolt spell crashing under multiplayer sessions if twinned and bolt misses
- fixed Domain Nature druid cantrip not getting assigned to repertoire on level up
- fixed Resurrection spell interaction with game revive sub system [VANILLA]
- fixed Roguish Hoodlum sneak attack interaction with close quarters, cunning strike, and devious strike
- fixed Squat Nimbleness feat not granting +1 to movement
- fixed Thunderstep spell to avoid damage to caster, teleported ally, and creatures on destination
- fixed Witch Bolt spell to remove concentration on teleport scenarios when target becomes outside range
- fixed Wither and Bloom spell doubling damage under multiplayer sessions

1.5.97.9:

- converted Astral Reach feat to fighting style and removed +1 to WIS and opportunity attacks
- converted Improved Critical, and Superior Critical feats to set a critical range instead of a decrement
- converted Merciless fighting style to feat
- converted Rope it Up to Thrown Weapons Master feat, increased ranges by 10ft, removed +1 to hit and to damage
- converted Shield Expert fighting style to Shield Bash feat and removed restrictions with Dueling
- fixed Arcane Archer guided shot to consume a reaction
- fixed Chaos Bolt, Witch Bolt, and Wither and Bloom collateral scenarios
- fixed mod items and monsters bleeding into dungeon maker
- fixed non implemented Wall of Force on Armorer, Battle Smith, and Oath of Altruism
- fixed Polearm Expert to consider all additional weapon dice damage on bonus attack
- fixed Roguish Duelist reflexive party to be once per turn
- fixed Wizard Spell Mastery, and Signature Spells [RESPEC is required for any Wizard above 18th]
- hided Hammer the Point, and Monastic Shield Training
- removed -1 AC debuff from Crippling fighting style
- removed finesse requirement from Defensive Duelist feat
- replaced STR damage bonus on Bow Mastery and Crossbow Mastery feats with DEX weapon bonus, all bows/cross get it

1.5.97.8:

- added Stealthy feat
- added Aganazzar's Scorcher, and Snilloc's Snowball Storm spells
- added Backgrounds documentation button to mod UI
- fixed all effects targeting positions also applying conditions to self [Artillerist, Far Step, etc.]
- fixed Baleful Scion and Wither and Bloom behaviors under multiplayer sessions [NEEDS TEST]
- fixed Barbarian rage not granting advantage on STR saves [VANILLA]
- fixed Devious Strike: Knock Out to be applied after all current attack damages
- fixed Domain Defiler dying light trigger validator
- fixed Domain Tempest destructive wrath and wrath of the storm trigger validators
- fixed Handaxe, Javelin, Quarterstaff, and Shield recipes to require primed items
- fixed Militia background to grant Athletics, Deception and Intimidation
- fixed mod boot up for KO users and rebuilt DE, ES, FR, IT, JA, and PT-br translations
- fixed multi-classed Druid/Paladin to offer divine smite slots under wildshape
- fixed Roguish Duelist reflexive party to not blend into other companions
- fixed Roguish Opportunist debilitating strike not subtracting D4/D6 on savings
- fixed Way of Weal and Woe to not trigger "Your Woe" before level 17th

1.5.97.7:

- added Acrobat, Arcanist and Theologian feats
- fixed Baleful Scion feat to reset healing after triggered
- fixed Blade Mastery feat not considering daggers on AC bonus
- fixed Inventor quick wit to avoid double consumption on same reaction
- fixed links in mod UI to new consolidated documentation
- fixed Menacing feat to avoid crash when targeting non humanoids
- fixed mod boot up for all non English users [blame Google]
- fixed skill/tool or expertise granted from feats

1.5.97.6:

- added additional custom portraits [by Artyoan]
- added Athlete, Baleful Scion, Dungeon Delver, Lucky, and Menacing feats
- added Chaos Bolt, Dawn, Draconic Transformation, Maddening Darkness, Platinum Shield, and Wither and Bloom spells
- added Imp Badland [by Otearaisu] and Elf Shadar-Kai subraces
- added Nature and Tempest cleric domains
- added setting under Interface / Game UI to allow features that change attribute checks to work off combat
- fixed action switch interaction with haste and attack cantrips
- fixed Artillerist spell list to use sonic boom instead of unimplemented wall of force
- fixed attacks of opportunity determination not considering other actions like Reaction Shot, etc. [VANILLA]
- fixed College of Swords masterful whirl to trigger regardless of remaining bardic dice
- fixed College of Thespian improved terrific performance damage to trigger from 14th
- fixed crafting recipes ingredients list to avoid double primed weapons requirement
- fixed Crusader's Mantle spell to avoid soft lock during combat
- fixed custom campaigns encounters to properly copy the challenge rate over [VANILLA]
- fixed custom campaigns Elven Clan's Leralyn NPC to have darkvision 120 ft [VANILLA]
- fixed Devastating Strikes to avoid adding a +1 to attack rolls
- fixed dungeon maker removing custom items from loot packs during boot time [VANILLA] 
- fixed extended distance calculation algorithm to avoid crash during load under certain scenarios
- fixed Holy Nimbus, Flames of Motherland, Inquisitor Zeal, and Awe or Fear presence sphere range
- fixed Oath of Ancients aura of resistance condition to stay around after first damage
- fixed Orcish Aggression feat family tag to avoid double offering
- fixed Path of the Reaver corrupted blood to avoid self damage
- fixed Potent Spell Casting feat interaction with Produce Flame cantrip
- fixed Roguish Acrobat swift as wind, and fluid motions features jump distance
- fixed Shield Master to correctly interact with damage resistance and successful savings on damage reduction
- fixed skill/tool or expertise granted from feats to properly grant expertise if already skilled
- fixed Sorcerous Psion mind sculpt damage conversion and integration with effect powers
- fixed Step Back action behavior to interrupt on any ranged attack [VANILLA]
- fixed Way of the Dragon elemental breath validation on main attack usages
- fixed Witch Bolt spell interaction with auto spell powers
- hided College of War Dancer from mod UI [NO RESPEC required]
- improved banishment kill extra planar behavior to only allow Banishment and Banishing Smite spells [VANILLA]
- improved Bardic Inspiration attribute checks to work off combat [VANILLA]
- improved Bountiful Luck, Circle of Stars, and Flash of Genius to also trigger on attribute checks
- improved College of Eloquence captivating presence into tabletop silver tongue
- improved Hunger of Hadar to also extinguish light in the area and impair vision
- improved invisible creatures can be targeted behavior to behave as vanilla in off battle scenarios
- improved invocations that grant spells with balanced usage and standardized descriptions
- improved Sorcerer spell list with Fire Shield spell [VANILLA]

1.5.97.5:

- added Aura of Vitality, Mordenkainen's Faithful Hound, and Witch Bolt spells
- added Bountiful Luck, Grudge Bearer, and Weapon Master feats
- added College of Elegance subclass [design by HiddenHax]
- added Lizardfolk race [by Otearaisu]
- added official invisibility rules under lightning and obscurement rules
- balanced Burning Hex invocation to also apply on fire 1d6 condition for 1 minute
- balanced Orcish Aggression to grant STR or CON, PB/LR, require melee, and finish charge with free main attack
- balanced Vitriolist viscosity mixture power to apply hindered instead of confused
- fixed attack cantrips to trigger with all non ranged melee weapons
- fixed cantrips casting interaction with action switching setting to allow bonus spells
- fixed Ice Knife spell to increase dice with higher slots
- fixed Abilities of the Chain Master invocation to be main action only
- fixed Chilling Hex invocation damage type to Cold
- fixed Dragon Fear feat double combat log and feat description
- fixed Dragon Hide feat claw attack to be 1d4 + str unless better die type/count from Monk or other sources
- fixed Mage Slayer feat saving reaction to be once per long rest
- fixed Artillerist tiny fortified position power to be present on all 3 cannon types
- fixed Circle of the Stars inverted attacker and defender names on weal/woe saving modals
- fixed Martial Tactician overcome strategy power to trigger on all required scenarios
- fixed Martial Warlord coordinated assault power to be once per turn
- fixed Path of The Totem bear totem power to not force disadvantage against source
- fixed Patron Celestial healing light power missing from action bar
- fixed Patron Mountain eternal guardian power not reducing damage from 6th level onwards

1.5.97.4:

- added Burning Hex and Chilling Hex invocations
- added Conjure Goblinoids spell [suggested to Druid and Ranger]
- added Dark-Elf Magic, Dragon Fear, Dragon Hide, Mage Slayer, Orcish Aggression, and Wood-Elf Magic feats
- fixed Artificer spell storing item menu with too many items [2 powers instead of 1]
- fixed Artillerist firearm [progression], detonate [area], flamethrower [DC], and fortified [activation]
- fixed Destructive Wave necrotic sub spell requiring concentration
- fixed Enhanced Focus infusion to be closer to tabletop [ignore cover instead of DC bonus]
- fixed Maddening Hex and Relentless Hex interaction with Hexblade
- fixed Merciless fighting style effect center point [downed creature instead of attacker]
- fixed Opportunist seize the chance [trigger on enemy instead of all]
- fixed Savagery furious defense [using DEX on all barbs instead of savagery 6 or higher]
- fixed Vitriolist paragon [CON savings instead of WIS and incapacitated instead of paralyzed]
- fixed Vitriolist refund mixtures [reaction pop up instead of lowest avail slot] 
- fixed Wildmaster bear companion additional HPs [class level instead of char level]
- fixed Wildmaster eagle and wolf companions not allowed in combat

1.5.97.3:

- added 'Add Dexterity Modifier to enemies Initiative Roll'
- added 'Enable the hero with best proficiency to roll dialogue choices'
- added Alert, Charger, and Chef feats
- added Dwarven Fortitude, Flames of Phlegethos, and Orcish Fury feats
- added Path of the Ravager subclass [UA Path of the Berserker]
- improved Circle of the Stars with revert starry form power
- improved Ranger Wildmaster with new non-spirit companion models
- fixed Circle of the Stars chalice and dragon constellation light range
- fixed Circle of the Stars constellation form integration with wildshape
- fixed Innovation Vitriolist vitriolic infusion adding acid PB to all attacks
- fixed Ranger Wildmaster beast using char level instead of class level
- fixed Ranger Wildmaster bear and eagle 2nd attack to be different than 1st
- fixed Reckless Attack not working with enemies, reach weapons, and unarmed
- fixed Way of Dragon reaction hide and sub interaction with cantrip attacks
 
1.5.97.2:

- added 'Enable Barbarian brutal strike at levels 9, 13 and 17'
- added 'Enable Barbarian reckless attack buff and debuff to finish at start of next turn'
- added 'Enable Barbarian regain one rage use over a short rest at level 7'
- added 'Disable Barbarian brutal critical at levels 9, 13, and 17'
- added 'Set Ring of Regeneration heal rate to 1 HP per 3 minutes' [by ImpPhil]
- fixed Circle of the Stars archer constellation light range
- fixed Devastating Strikes feat as a better fit for Barbarians
- fixed Inspired Leader feat temp HPs to endure until long rest

1.5.97.1:

- added Gift of The Chromatic Dragon and Second Chance feats
- added 'Select Tabletop' checkboxes under 'Mod UI > Character'
- fixed Circle of the Moon wildshape shapes offering logic
- fixed Fighting Initiate feat offering FS regardless of mod UI selection
- fixed flying on Path of Elements and Path of Totem Warrior
- fixed mod boot under certain scenarios [UMM 0.27.11 or above not supported]

1.5.97.0:

ATTENTION: latest UMM compatible version is 0.27.10. DON'T USE ANYTHING ABOVE

- added Longsword, Mace, and Shortsword items and respective recipes 
- added Ranger Gloom Stalker subclass

- fixed all cantrips enforcing save to negate any damage form on a success
- fixed campaigns translator changing nodes tech names
- fixed custom level up granting logic under multiclass scenarios [i.e.: Zen of Archery]
- fixed Devoted, Militia, and Troublemaker backgrounds interaction with flexible backgrounds
- fixed Fell Handed feat disadvantage reroll not using highest dice roll
- fixed Path of Elements elemental burst causing a mod instability
- fixed summons during combat loosing the selected position and falling
- fixed Wildling feral agility feature tired condition removal logic
- fixed Wizard Dead Master necromancy bonus DC feature missing 4 spells

- improved Crusher feat to not require a modal on trigger
- improved Force Knight kinetic barrier feature modal description
- improved Imp impish wrath feature to not require a modal on trigger
- improved Oath of Altruism spiritual shielding feature modal description
- improved Path of the Elements elemental fury feature description
- improved Ranger Wild Master subclass [RESPEC is required]

- removed Ring Mail items and respective recipes [RESPEC is required]
- replaced Ranger Sky Warrior swift strike at 7th with ghostly howl
- replaced Ranger Survivalist features at 15th with blessing of the wilderness

1.5.94.56:

- added Martial Force Knight subclass
- added Militia and Troublemaker backgrounds
- added 'Modify Normal Vision range 12,24,48 [only in battles]'
- fixed 'Add fighter level to indomitable saving reroll'
- fixed 'Lighting and obscurement rules'
- fixed a rare vanilla crash when terminating effects on downed allies
- fixed Burning Blade second target pointer validation
- fixed Circle of the Cosmos twinkling stars and weal behaviors
- fixed Counterattack gambit die consumption registration
- fixed Domain Defiler insidious death magic necrotic validation
- fixed multiclass caster effective level calculation
- fixed select positions cursor pointer validation
- fixed terminating effects over circular relations graphs

1.5.94.55:

- fixed all powers requiring 5ft range not triggering on diagonals
- fixed Ardent Hate, Heart Seek Shot, and Shadow Flurry triggering on anyone's failed attack
- fixed Booming Smite triggering save and damage twice
- fixed distance calculation for ranges up to 5 ft and against large or bigger targets
- fixed game crashing on enemies' legendary actions
- fixed Paladin smites offering one caster level less on modal if at an odd level
- fixed Telekinesis contest check, range, and SFX
- fixed Umbral Stalker shadow stride not getting offered if you initiate surprise round with rogue

1.5.94.54:

- added Telekinesis spell at 5th
- added Interface > Game UI > 'Change AoE creatures highlight select color'
- added Interface > Game UI > 'Change single creatures highlight select color'
- fixed Close Quarters feat not triggering with Duelist and Umbral Stalker special sneak scenarios
- fixed Inventor quick wit reaction getting offered multiple times and incorrectly calculating delta
- fixed Mobile feat always granting immunity to opportunity attacks
- fixed Paladin and Ranger multiclass shared slots using round up calculation
- fixed Psion mind over matter and Umbral Stalker umbral soul not triggering when downed
- fixed Burning Blade cantrip requiring the first and second target to be 5 ft from caster
- improved Inventor spell casting with Arcana vocal spell seme
- improved Gambit coordinated attack and Warlord strategic reposition to work under multiplayer
- improved Umbral Stalker gloomblade and shadow stride features

1.5.94.53:

- added Gameplay > Rules > 'Enable Rogue to use DEX or STR modifiers on Cunning/Devil Strike, Debilitated/Improved...'
- fixed Booming Step modal staying open after selection
- fixed Raven heart-seeking shot not forcing a critical hit
- improved sneak attack modifiers combat log messages [close quarters, cunning strike, etc.]
- improved Roguish Opportunist debilitating strike to trigger before cunning strike
- improved Roguish Umbral Stalker shadow strider to also work off battle
- improved all translations to enforce consistency on lists
- reviewed all conditions [hundreds of them] for correct duration and redundant interruptions
- reviewed all subclasses, feats, FS, gambits, invocations and spells for performance improvement

1.5.94.52:

RESPEC IS REQUIRED ON: Moonlit and Raven Uncut [previously deprecated in 2023]
RESPEC MIGHT BE REQUIRED ON: Tactician and Silhouette [if heroes or saves created in 2023]

- added Morning Stars enchanted items and respective recipes
- added Rogue Umbral Stalker subclass [design by HiddenHax]
- fixed Burning Blade spell not allowing a second target selection
- fixed College of War Dancer not granting an extra attack after a non attack one
- fixed Monk Stunning Strike not checking for ki points availability
- fixed no cost powers modal staying open after selection
- improved Innovation Vitriolist mixtures power descriptions
- improved Roguish Blade Caller hail of blades reaction descriptions
- removed backward compatibility blueprints from Tactician and Silhouette
- removed previously deprecated Moonlit and Raven Uncut

1.5.94.51:

RESPEC IS REQUIRED ON: Harlequin, Defender, Marshal, and Distant Hand [previously deprecated in 2023]
RESPEC MIGHT BE REQUIRED ON: Scoundrel, Defiler, Duelist, and Raven [if heroes or saves created in 2023]

- added Circle of the Cosmos subclass [only difference compared with TT is it won't react on attribute checks]
- fixed College of War Dancer improved war dancer not granting extra attacks while war dancer is active
- fixed Corrupting Bolt, Ice Blade, Resonating Blade, Sanctuary, and Vitality Transfer interaction with twinned
- fixed some reaction like powers not updating usage after confirmation [i.e.: Imp Wrath, etc.]
- fixed War Magic incorrectly granting a bonus attack after a main attack
- improved all custom reaction powers to present the source power usages on modal whenever appropriate
- improved Cunning Strike and Devil Strike tooltips to display power usage as amount of sneak dice used
- improved mod backend for better maintainability, multiplayer compatibility, and performance
- improved Path of the Elements condition raging SFX to be based on chosen ancestry type
- improved Path of the Spirits wolf spirit at 3rd, eagle and wolf aspect at 6th, and spirit walker at 10th
- removed previously deprecated College of Harlequin, Martial Defender, Martial Marshal, and Way of Distant Hand
- removed older 17h backward compatibility blueprints from Scoundrel, Duelist, and Raven
- removed older 6th and 8th backward compatibility blueprints from Defiler

1.5.94.50:

- fixed custom trigger AlterSavingThrowOutcome impacting Eldritch Ward, Flash of Genius, and Seize the Chance 
- fixed lighting, obscurement, and vision rules to consider controller position and senses with proxy effects

1.5.94.49:

- fixed Arcane Recovery and Flexible Casting modals getting presented to all players in a MP session
- fixed Burning Blade spell causing an instability when attempting the 2nd target damage
- fixed Kinesis invocation not allowing a 2nd target selection per description
- fixed Lighting and Obscurement rules interaction with True Sight capable targets
- fixed Oath of Thunder thunderous rebuke feature and Patron Rift Walker rift strike feature not updating usage
- improved conditions with fly moves to have self with proper flying stance and immunities to grease and prone
- improved Patron Moonlit conditions icons, features SFX, and midnight blessing feature
- improved Rogue Duelist master duelist feature to be closer to UA

1.5.94.48:

- added revised Patron Moonlit subclass [design by HiddenHax]
- fixed Circle of The Nights interaction with Arch Druid feature at level 20
- fixed gadgets under attack rolls enforcing disadvantage with lighting and obscurement rules
- fixed vanilla powers and spells with range type touch and distance greater than zero
- improved 'Cold Resistance also grants immunity to chilled condition and reduces frozen to chilled'

1.5.94.47:

- added Gameplay > Rules > 'Cold Resistance also grants immunity to chilled condition'
- added Gameplay > Rules > 'Cold Immunity also grants immunity to chilled and frozen conditions'
- deprecated Patron Moonlit subclass [you can always edit settings.xml deprecated subclasses list at will]
- fixed level up [crashing after remarkable technique fix]
- fixed lighting and obscurement rules [still crashing with gadgets]

1.5.94.46:

- fixed enemies flanking rules [triggering false positives on allies]
- fixed Ethereal Step spell [offering no positions]
- fixed lighting and obscurement rules [crashing with gadgets]
- fixed Remarkable Technique fighting style [offering no gambits]

1.5.94.45:

- fixed distance calculation logic affecting some feats, features, fighting styles, invocations, and spells
- fixed lighting, obscurement, and vision under invisibility scenarios [allow blind sight and tremor sense]
- fixed Path of The Spirits wolf leadership to grant advantage to all allies within 5 ft except raging self
- fixed vanilla Raise Dead spell adding modifiers instead of subtracting them from ability and saving check

1.5.94.44:

- fixed a crash introduced on v43 that developer's tremor sense wasn't able to detect

1.5.94.43:

THIS VERSION IS A TRIBUTE TO SGT. PEPPER, THE BEST BOSTON TERRIER ANYONE COULD HAVE HAD AS A FRIEND!
GO INTO THE LIGHT, STAY IN THE LIGHT, FIND YOUR BEST FRIEND HEY JUDE. ONE DAY, THE BAND WILL REUNITE

- added Gameplay > Rules > 'Illusion spells automatically fail against targets with TrueSight in range'
- added Gameplay > Rules > 'Use official lighting, obscurement, and vision rules'
- added Adder's Fangs, Foresight, Heroic Infusion, Mind Blank, Power Word: Heal, and Power Word: Kill spell sprites
- added Protector of The Wild, Ring of Blades, Shapechange, Vitality Transfer, and Weird spell sprites
- added Remarkable Technique fighting style [learn 1 gambit and get 1 gambit usage]
- changed Dueling fighting style to not trigger if character also has Shield Expert and wielding a shield
- changed Way of Silhouette subclass progression with new/removed/swapped/tweaked features
- fixed Arcane Recovery using character level instead of class level to determine max recovered slots
- fixed Coordinated Attack gambit causing de-syncs in multiplayer sessions [cannot test so need confirmation]
- fixed CTRL-SHIFT-T / CTRL-SHIFT-R Party Teleporter / Re-grouper not considering guest characters in party
- fixed Find Familiar spell not considering its position for cover on touch or melee hit effects cast through it
- fixed Heroic Infusion and Ring of Blades spells to correctly interact with Shared Spell metamagic
- fixed Lightning Arrow spell main target damage value determination on a miss [roll all dices and inflict half dmg]
- fixed main action spells interaction with action switching allowing bonus spells to be cast
- fixed Roguish Slayer elimination feature not triggering on magical attacks
- fixed Stealth Break Behavior setting to also trigger when heroes use powers to initiate combat
- fixed vanilla always consuming a main action on battle surprise phase even if a bonus power or spell
- fixed vanilla Cloud Kill and Incendiary Cloud spells not triggering heavy obscurement on activation
- fixed vanilla Ray of Enfeeblement to be applied via attack roll instead of saving throw

1.5.94.42:

- fixed to hit / to damage attribute affecting subclasses and feats offering another attribute

1.5.94.41:

- added Interface > Game UI > grid color, animation movement, and width settings under new 'Combat' section
- added Ice Blade (Ice Knife) spell at 1st and Mystical Cloak (Tasha's Otherworldly Guise) spell at 6th
- added vanilla Domain Law final word feature at 17th
- added vanilla Domain Mischief fortune favors the bold feature at 17th
- added vanilla Domain Mischief strike of chaos progression at 17th and 20th
- changed Burning Blade, Elemental Infusion, and Noxious Spray spell sprites
- changed Circle of The Forest Guardian bark ward feature insane temporary hit points duration and progression
- changed Circle of The Forest Guardian sylvan durability feature at 2nd getting replaced by sylvan magic
- changed Domain Defiler defile life feature damage progression
- changed Domain Defiler dying light feature at 17th with additional max necrotic dice damage once per long rest
- changed Domain Defiler insidious death magic feature to last until the end of your next turn
- changed Domain Defiler mark for death feature at 6th getting replaced by beacon of corruption
- changed Hand-and-A-Half into Classic Swordplay, removed +1 dmg, triggering with any one-handed melee and a free hand
- changed Incineration spell burning damage from 4d6 to 8d6
- changed Path of The Reaver profane vitality feature hit points piece into new draconic resilience feature at 3rd
- changed Roguish Arcane Scoundrel arcane backslash feature to 1 usage per long rest
- changed Roguish Slayer cloak of shadows feature to 1 minute duration and DEX modifier usages per long rest
- changed Sorcerous Spellblade mana shield feature to be offered at 2nd instead of 1st
- changed Way of Dragon elemental breath feature into a no cost action that consumes attack actions once per turn
- changed Way of Tempest eye of storm feature at 17th lightning leap damage dice from 5d10 to 4d10
- fixed 'Darkness Perceptive' and 'Light Sensitivity on outdoors only' settings incorrectly considering half dark-elves
- fixed Closed Quarters feat sneak attack pre-requisite not validating Arcane Scoundrel at 9th or higher
- fixed Defensive Duelist feat triggering the reaction regardless the hero main weapon finesse tag 
- fixed vanilla Domain Mischief strike of chaos triggering on magical attacks [and restricted reaction validator]
- swapped Path of The Savagery wrath and fury feature at 10th with unbridled ferocity feature at 14th
- swapped Way of Dragon reactive skin feature at 3rd with elemental breath feature at 6th

1.5.94.40:

- added Cloud of Blades spell at 2nd
- changed Flash Freeze spell damage from 12d6 to 10d6
- changed Minor Lifesteal spell damage dice to D6 and target from range hit to melee hit
- changed Skin of Retribution spell to be closer to tabletop by offering cold damage only
- fixed a crash introduced on v39 when targeting location gadgets [plants, torches, etc.]
- fixed Aura of Vitality spell behavior on some collateral scenarios
- fixed bonus action spells interaction with action switching not restricting main spells to cantrips
- fixed Cloak of Arachnida not getting immunity from Conjure Web spell effects
- fixed deprecated subs list in settings.xml getting duplicated on every mod boot
- fixed Elemental Expert feat re-rolling dice on any damage type
- fixed Far Step spell to consume a bonus action and use concentration
- fixed Skin of Retribution not removing condition when temp HPs get to zero
- removed extra spell slot feature from Arcane Scoundrel at 17th
- removed necrotic resistance and immunity resistance from Domain Defiler at 8th and 14th
- removed Raven perfect shot at 17th and moved killing spree at 9th to 17th
- removed Zen Archer from fighting style list and made it a +1 WIS feat

1.5.94.39:

- added Gameplay > Rules > 'Update stealth on hero after attack if perceived on surprise round [first hero only]'
- added Martial Warlord subclass [our view on a balanced Martial Marshal]
- added Coordinated Attack (Maneuvering Attack) gambit
- added Elusive Movement (Evasive Footwork) gambit
- added Overwhelming Attack (Sweeping Attack) gambit
- added Swift Throw (Quick Toss) gambit

- fixed Blade Expert feat [ex-Blade Master] granting AC regardless of wielded weapon
- fixed Blessing of Rime spell not removing condition when temp HPs get to zero
- fixed Elemental Infusion spell displaying additional targets on tooltip instead of dice damage
- fixed Monk remaining Ki points transmuting from the natural world into the integer one [no more negative Ki]
- fixed Overwatch feat / fighting style [ex-Sentinel] keeping stop condition 1 round longer than it should
- fixed Tactical Strike gambit not enforcing second target selection leading to a combat instability
- fixed Taunted condition scenarios on Thunder Gauntlet weapon, Martial Guardian subclass, and Provoke gambit
- fixed vanilla pools to also allow select Abyssal, Gnomish, and Infernal languages

- deprecated Martial Marshal subclass [you can always edit settings.xml deprecated subclasses list at will]
- improved vanilla grouped reactions to be executed in order of modal clicks instead of party order [Marshal/Warlord]
- removed recurrent temporary hit points from Innovation Armor defensive field feature
- renamed some feats, features, fighting styles, spells, subclasses, etc. to respect copyright

1.5.94.38:

MERRY CHRISTMAS / FELIZ NATAL / FELIZ NAVIDAD! Santa heard your wishes and invited a Battlemaster to the table

- added additional sample portraits [by Artyoan]
- added Arcane Shots, Gambits, and Infusions doc buttons under General > Character > Proficiencies
- changed Martial Tactician Gambits to be closer to Battlemaster Maneuvers
- changed Martial Tactician to be closer to Battlemaster
- changed Tactician Adept feat to grant one d6 gambit die and 2 gambits
- fixed `Enable Flurry of Blows to not require an attack action before usage` still offered if BA consumed
- fixed `Enable Martial Arts - Bonus Unarmed Strikes to not require an attack action before usage` not working at all
- fixed Sorcerer cannot cast Metamagic targeted spells
- removed halo effect from Malakh race

1.5.94.37:

- added additional sample portraits [by Artyoan]
- added Gameplay > Rules > 'Only apply Entangle effect at casting time and also force a strength check to break free from the vines'
- added Gameplay > Rules > 'Use official small races rules when wielding heavy weapons'
- fixed action switching integration with some custom campaigns NPCs preventing loading locations
- fixed Circle of the Eternal Grove verdancy condition healing way too much on turn start and not getting removed on self
- fixed Interface > Game UI > 'Hide exits and teleporters visual effects if not discovered yet' not displaying gizmos under certain scenarios
- fixed Path of The Reaver eviscerate power updating usage before reaction was confirmed
- fixed Patron Mountain still offering Barrier of Stone reaction from level 6 instead of Eternal Guardian one
- fixed vanilla Insect Plague spell not rolling a constitution saving throw
- fixed vanilla Sorcerer spells list not having Insect Plague at level 5
- fixed vanilla Wall of Fire spell not rolling a dexterity saving throw
- improved Find Familiar and Steel Defender with vanish and teleport to caster powers [teleport works off combat only]
- removed Gameplay > Rules > 'Only apply Entangle effect at casting time'

1.5.94.36:

- fixed a null exception on gadgets saving throws

1.5.94.35:

- SPECIAL THANKS to SpaceHamster, ImpPhil, ChrisJohnDigital, TPABOBAP, and HiddenHax as without them UB wouldn't exist

	- SpaceHamster: Blueprints dumper and original code and ideas on former SolastaModApi
	- ChrisJohnDigital: Wrote the best mods during Solasta kickstarter beta and game first year
	- ImpPhil: QoL features, builders improvement, code standardization, code reviews and improvement
	- TPABOBAP: QoL and UI features, custom features patterns, tons of content, code reviews and improvement
	- HiddenHax: Designed a good 25% of mod content, spent countless hours on QA, SFX ideas, balancing

- LET'S ALL CELEBRATE ONE YEAR UB ANNIVERSARY AND 3 YEARS SOLASTA MODDING!!! @Zappastuff, developer and maintainer.

- added Gameplay > General > 'Enable Monk Flurry of Blows to not require an attack action before usage'
- added Gameplay > General > 'Enable Monk Improved Unarmored Movement to move along vertical surfaces without falling'
- added Gameplay > General > 'Enable Monk Martial Arts to not require an attack action before usage'
- fixed Circle of The Life verdancy feature not healing on turn start from level 14th onwards
- fixed null exceptions on Irresistible Performance, Oath of Ancients, and Oath of Dread when dealing with gadgets
- fixed Wyrmkin crystal defense interaction with Druid wildshape leading to a soft lock in game

1.5.94.34:

- added an entry in settings.xml with a list of deprecated subclasses [not offered or supported anymore]
- added College of Thespian and Martial Guardian subclasses [based of deprecated Harlequin and Defender]
- added Gameplay > General > 'Add Fighter level to indomitable resistance saving throw reroll'
- changed Cleaving Attack feat extra attack on kill to a bonus action type instead of a main action one
- changed Shield Techniques feat on reaction to halve all incoming magic damage requiring a DEX save
- changed Taunted condition to be the same on Martial Guardian, Provoke Gambit, and Thunder Gauntlet
- deprecated College of Harlequin, Martial Defender, Raven Uncut, and Way of Distant Hand subclasses
- fixed a vanilla issue with some monsters not triggering more than 1 reaction per turn when allowed
- fixed Oath of Ancients and Oath of Dread level 20 features not forcing disadvantage on enemies savings 
- fixed Psychic Whip freezing combat when enemy tries to dash as very first action [spell won't trigger]
- fixed Shield Techniques not displaying the saving bonus on combat log tooltip

1.5.94.33:

- added additional sample portraits [by Artyoan, Thaladar]
- added Way of Zen Archery subclass
- changed Way of Discordance tides of chaos to give monk level temporary hit points
- changed Way of Dragon reactive hide to reactive skin, and changed damage to 2x your martial arts die
- fixed Air Elemental wildshape using STR instead of DEX on flurry of blows attacks
- fixed Forest Imp wrath not considering attack tags like magical weapon, etc.
- improved Circle of The Forest Guardian bark ward caster and impact effects
- improved Forest Imp wrath with a toggle to enable/disable the reaction prompt

1.5.94.32:

- added Battleborn, Oni, and Wildling races [by otearaisu]
- added Gameplay > General > 'Add Darkness Perceptive to Darkelf, Dark Kobold, and Gray Dwarf [perception checks adv]'
- added Gameplay > General > 'Enable Light Sensitivity on Darkelf, Dark Kobold, and Gray Dwarf to only trigger outdoors'
- added Gameplay > Rules > 'Remove school restrictions from Shadowcaster', 'Remove school restrictions from Spellblade'
- fixed Circle of The Night primal strike feature to trigger with flurry of blows attacks
- fixed Cleaving Attack and Power Attack not triggering with daggers, javelins, spears, etc.
- fixed Patron Mountain icebound soul always applying blind condition regardless of saving result
- fixed Petal Storm, Way of The Dragon elemental breath, and Web effect proxy tooltips
- fixed Pugilist fighting style to also deal additional damage while in wildshape form
- fixed Ranger Lightbearer angelic form feature to trigger with flurry of blows attacks
- fixed Rogue Elusive feature incorrectly set at level 19th instead of level 18th
- fixed the alternate voting system causing a narrative sequence crash on official campaigns
- improved the VTT camera with QE keys to rotate and forced top-down view

1.5.94.31:

- added additional sample portraits [by Artyoan]
- added Crystal Wyrmkin sub race [by otearaisu]
- added Interface > Game UI > 'Enable CTRL-SHIFT-(V) to toggle the VTT camera'
- fixed Divine Wrath spell to not require concentration
- fixed Earth Tremor spell proxy title and description
- fixed Ranger Survivalist disabling strike to trigger once per turn

1.5.94.30:

- new content development is halted until December [only fix releases if any are planned in between]
- fixed Devastating Strike incorrectly doubling the bonus damage on hit
- fixed IsMelee issuing false negatives under some scenarios with Power Attacks, Smites, Wildshape, etc.
- fixed Sorcerous Psion not adding CHA modifier to damage when all original damage forms were Psychic

1.5.94.29:

- added additional sample portraits under Portraits [Artyoan]
- fixed gamepad support on extended load and save menus
- fixed Stunning Strike not checking if toggle was enabled
- improved Inexorable Hex and Steel Whirlwind filtering logic

1.5.94.28:

- added initial gamepad support on extended Load / Save menus
- fixed a bad refactoring that inverted a sign and unleashed hell on game behaviors
- fixed stunning strike getting offered on range even if not a Distant Hand at 11th

1.5.94.27:

- fixed an issue introduced on v25 allowing infinite attacks under certain scenarios
- fixed an issue introduced on v25 locking game when casting under certain scenarios
- changed Corrupting Bolt spell to double damage on all incoming attack damage forms
- changed Opportunist debilitating strike saving debuff to trigger before cunning strike
- changed Wendigo sucker punch to 1d6 damage with additional dice at 9th and 17th levels

1.5.94.26:

- fixed Conjure Elementals, Summon Animals, etc. not able to select a location
- fixed a vanilla issue with global active effects registration causing exceptions on load

1.5.94.25:

- added additional sample portraits under Portraits/Personal [by Artyoan]
- added Interface > Game UI > 'Enable alternate voting system' [weight = votes * hero CHA modifier]
- added Interface > Game UI > 'Also each hero adds a D20 roll to weight' [sums D20 to above]
- added Pernicious Cloak, Tomb of Frost, Vexing Hex 5th level, and Inexorable Hex 7th level invocations
- fixed Inventor spell storing wand feature items price [now cost is zero]
- fixed 2 very rare interactions between Burning Blade / Spell Shield and Duelist / Poisonous Skin
- improved Chilling, Corrosive, Fiery, Fulminate, Necrotic, Poisonous, Psychic, Radiant, and Thunder invocations effects

1.5.94.24:

- added Gameplay > General > 'Disable cast spell pre-requisites on feats provided by this mod'
- added Interface > Game UI > 'Enable Extended Proficiencies display setting'
- added Patron Celestial subclass [request from jlk493]
- changed Rejoin Party and Teleport features to work under multiplayer, adn Teleport on official campaigns
- fixed Arcane Scoundrel not offering the essence thief power after a sneak attack at level 17th
- fixed Battlefield Shorthand versatility to memorize spell parent when subspells are cast
- fixed Poisonous Skin crashing power effect serialization on load and save
- fixed remaining races cast spell cantrips and slots collections crashing level up above 16th

1.5.94.23:

- RESPEC is suggested on Telekinesis to get full benefits of reworked feat
- added Gameplay > Rules > 'Enable item usage not breaking invisibility'
- added Gameplay > Rules > 'Enable stealth not rolling if Subtle Metamagic'
- added Ranger nature's shroud optional feature at level 10 [homebrew by DemonicDuck]
- added Sorcerous Psion subclass [homebrew by HiddenHax]
- fixed Arcane Scoundrel arcane backslash burning extra attacks on kill
- fixed break stealth feature not considering spell attacks
- fixed College of Harlequin terrific performance burning extra attacks on kill
- fixed custom selection panel using class level on races
- fixed Devoted background missing cantrip slots from 17th
- fixed Healer feat causing an exception on medKit tooltip
- fixed Merciless fighting style burning extra attacks on kill
- fixed Oath of Altruism freezing game on Guardian Aura
- fixed Paladin smites ignoring daggers and javelins within reach
- fixed Patron Eldritch Surge stacking versatilities scores
- fixed Telekinesis feat to work as official tabletop rules
- fixed Way of Discordance freezing game on Deflect Missiles
- fixed Way of Discordance tides of chaos burning extra attacks on kill

1.5.94.22:

- RESPEC is required on *** Patron Eldritch Surge *** and *** Roguish Raven ***

- added 3rd level Hunger of The Void spell
- added 56 new weapon crafting manuals across all weapon types
- added fighting style and steady aim choices for Rogues
- added remaining pre-gen Brek, Forammat, Liera, and Hector portraits 
- added Roguish Raven subclass but kept original Raven "Uncut"
- added scrolls dropping instead of spellbooks on RESPEC
- added SRD rules setting to always break stealth after attacks
- fixed Barbarian and Monk fighting style not honoring mod choices
- fixed IsMelee weapon validators incorrectly allowing throwing
- fixed Merciless crashing battles on enemy reduced to 0 HP

1.5.94.21:

- fixed crash introduced with support for custom reaction spells [i.e.: Elemental Infusion]

1.5.94.20:

- added 1st level Elemental Infusion, Vile Brew, and Void's Grasp spells
- added 2nd level Noxious Spray spell
- added 3rd level Adder's Fangs, Corrupting Bolt, and Vitality Transfer spells
- added 4th level Blessing of Rime, and Irresistible Performance spell
- added 6th level Flash Freeze spell
- fixed College of Harlequin combat inspiration power missing bonus to attack rolls
- fixed Ring of Blades not considering spell attack modifier from wielded equipment
- fixed Sanctuary incorrect save DC calculation and missing condition interruptions
- fixed some features causing soft locks by not properly checking for battle status
- fixed vanilla spells not upcasting recurrent damage dice [i.e.: Phantasmal Killer]

1.5.94.19:

- added Divine Wrath and Magical Negation 5th level spells
- added Poison Wave and Ring of Blades 6th level spells
- fixed Burning Blade and Sunlit Blade behaviors and crashes

1.5.94.18:

- fixed Action Switching soft locking battles under certain scenarios
- fixed Burning Blade not removing 2nd enemy impact effect on a miss
- fixed Mirror Image not triggering damage redirection to mirrors

1.5.94.17:

- added Aura of Perseverance, Aura of Vivacity, Protector of the Wild, and Psychic Lance 4th level spells
- added Booming Step, Flame Arrows, and Lightning Arrows 3rd level spells
- added Domains Battle, Cold, Fire, Insight, Lightning, Life, Oblivion, and Sun level 17th feature
- added Psychic Whip 2nd, Incineration 5th, and Heroic Infusion 6th level spells
- fixed battle not continuing when aiming at gadgets like light sources, traps, windows, etc.
- fixed Burning Blade not using spell casting ability modifier but intelligence one
- fixed College of Audacity whirl powers not considering attack mode tags
- fixed College of Life not using charisma ability bonus but intelligence one
- fixed custom magic effects not triggering their finish behavior correctly
- fixed Spike Barrage not up-scaling damage after extended tooltip inspection
- fixed vanilla game soft lock with wildshape forms trying to re-apply spell effects
- improved custom portraits with better files organization, and mod UI interface
- improved French [Ermite_Crabe], Korean [akintos], and Russian [Dovel] translations

1.5.94.16:

# UB:

- added Spike Barrage, Steel Whirlwind and Swift Strike spells
- changed Oath of Thunder 3rd level smites damage progression
- fixed all spells incorrect M,V,S components and vocal spell type
- fixed Burning Blade ignoring fire damage, and changed damage SFX
- fixed custom portraits incorrect aspect ratio on hero action bar
- fixed RESPEC crashing with custom portraits feature turned on
- fixed Shadow Arrow using Strength instead of Wisdom on save
- fixed Shield Techniques reacting to anything instead of only DEX

# VANILLA:

- fixed interaction between spells that allow effects re-application and Druid wildshape

1.5.94.15:

# ATTENTION:

- RESPEC is required on Way of Discordance before updating to this version
- REINSTALL mod from ZIP to leverage new portraits as update only does DLL

# UB:

- added SFX browser in mod UI to accelerate new homebrew content development
- added Interception fighting style and Shield Techniques feat [by HiddenHax]
- added pre-gen heroes and monsters portraits to mod payload [by Artyoan]
- fixed "Blinded condition doesn't allow attacks of opportunity" feature
- fixed Disabling and Improved Disabling Strike incorrectly targeting caster
- fixed Feral Tiefling not offering the Burning Hands spell on action panel
- improved conditions extended tooltip descriptions to behave like vanilla
- improved mod code smells, performance, resilience, and inconsistent patterns
- improved Way of Discordance descriptions, progression, and missing SFX

# VANILLA:

- fixed interaction between spells that emit or prevent light and Druid wildshape

1.5.94.14:

# ATTENTION:

- RESPEC required on Patron Riftwalker and Roguish Opportunist

# UB:

- added Booming Blade cantrip suggested to Bard, Inventor, Sorcerer, Warlock, and Wizard spell repertoires
- added support for Custom Portraits with a new setting, and instructions under Mod UI > Interface
- changed College of Audacity, and Martial Arcane Archer to consider critical hits on their additional damage
- changed Resonating Strike spell to do fire damage, and renamed it to Burning Blade as not all flames are green
- changed Martial Spell Shield, Patron Riftwalker, Roguish Opportunist, and Way of Silhouette progressions
- fixed action switching interaction with cancelled action modals during battles, and spells quickened by caster
- fixed higher ground rules setting adding a +2 to spell attack modifiers instead of an expected +1
- fixed Martial Arcane Archer not granting additional arcane arrow usages at levels 10th at 18th
- fixed Way of Discordance stacking conditions logic to correctly trigger discordance damage whenever it's 3
- fixed an exception on level up workflow, when going back and forth through the feature selection custom UI stage

# VANILLA:

- fixed vanilla Dragonborn breath weapon powers dice progression from level 16th onwards
- fixed vanilla Sorcerous Mana Painter mana absorption incorrectly granting advantage on constitution savings
- improved vanilla Oaths with missing progression feature at level 20th
- improved vanilla Sorcerous with missing progression feature at level 18th

1.5.94.13:
 
- RESPEC required on Domain Defiler, Domain Smith, Patron Soulblade, Sorcerous Forceblade, and Wizard Arcane Fighter

- changed Arcane Archer arrows damage progression to 2d6 at 3rd, 3d6 at 11th, and 4d6 at 17th
- changed Arcane Archer bursting arrow area of effect from 10 to 15 feet
- changed Arcane Archer enfeebling arrow to also force disadvantage on STR/DEX/CON ability checks, and saving throws
- changed Arcane Archer insight arrow saving from WIS to DEX, damage from psychic to radiant, and renamed it
- changed Forest Guardian, Guts, Harlequin, and Vivisectionist subs progression [Cantrip Attack, War Magic, etc.]
- fixed Oath of Thunder missing thrown weapon attack tag on battle axes and war hammers
- fixed Resonating Strike interaction with vanilla feats, Tactician gambits, War Magic, and action switching
- fixed Soulblade, Forceblade, Distant Hand, and Arcane Fighter missing magical weapon attack tag
- fixed Sunlit Blade interaction with vanilla feats, Tactician gambits, War Magic, and action switching
- improved Domain Defiler defile life damage progression, and added dying light feature at level 17th
- improved Domain Smith descriptions, and swapped level 6th and level 8th features to be closer to tabletop
- improved Enduring Sting, Elemental Weapon, Mind Spike, Skin of Retribution, Smites, Sound Burst, etc. spells SFX
- improved Ensnaring Strike spell to be closer to tabletop by enforcing an ability check to negate the effect
- improved Path of Savagery furious defense by enforcing advantage when DEX savings are replaced with STR

1.5.94.12:

- fixed load save issues with active effects [STABILITY MUST UPDATE!]
- fixed Roguish Blade Caller applying additional damage on non-blade attacks
- improved Circle of the Night wildshape action interaction with concentration
- improved Patron Soulblade descriptions, and added a condition on pact weapon

1.5.94.11:

- changed Innovation Weapon steel defender model from arcane sword to golem iron
- changed Path of the Elements elemental burst to increment dice from levels 15/20th to 13/17th
- changed Path of the Savagery swapping level 6th wrath and fury with level 14th furious defense
- changed Patron Soulblade pact weapon model from spiritual weapon to arcane sword
- changed Verdant Armor invocation to recharge on short rest instead
- fixed Patron Soulblade soul hex allowing retargeting at 1st level instead of 14th
- fixed Roguish Blade Caller keeping blade mark on enemy after a miss or critical miss
- fixed Roguish Blade Caller not consuming blade mark on non dagger attacks
- improved Path of the Savagery wrath and fury with temp hit points whenever reckless attack is used
- improved Patron Soulblade pact weapon with damage dice increment at 10th and 14th
- improved Patron Soulblade soul hex, soul shield, and master hex descriptions
- improved Way of the Silhouette with strike the vitals feature at level 6th

1.5.94.10:

- fixed Rock Gnome getting both DEX and CON attributes
- fixed vanilla Legendary armors AC determination [Studded Armor of Black Marsh, etc]
- fixed vanilla Black Dragon legendary actions' decision packages
- fixed vanilla Dragon Breath saving attributes [black, gold, spectral -> DEX, Young Green, Green Feral -> CON]
- fixed vanilla Mummy dreadful glare saving attribute to be WIS instead of CON

1.5.94.9:

- fixed Inventor Guardian Armor not triggering saving at 15th
- fixed Skin of Retribution not scaling damage when upcast

1.5.94.8:

- fixed wizard getting double ASI at 16th
- removed pop up warning message on serialization

1.5.94.7:

- added Necrotic, Poisonous, Psychic, Radiant, and Thunder Blast invocations
- fixed instability warning when game auto save under certain scenarios

1.5.94.6:

- changed Shadow Blade to use finesse on rolls, improved SFX
- fixed Eldritch Smite interaction with larger creatures
- fixed Ranger Marksman missing extra attack at 15th
- fixed Ranger Wildmaster beast eyebite powers duration
- fixed Wizard Bladedancer missing reaction prompt translations
- improved French and Russian translations
- improved Patron Eldritch Surge [RESPEC is required]
- improved Subclasses selection [RESELECTION is required]
- improved suspend flight feature options for winged boots

1.5.94.5:

- fixed Circle of the Eternal Grove conditions on self
- fixed Elemental Adept applying to other damage types
- fixed Ethereal Knell behavior under multiplayer
- fixed Imp and Malakh selectable languages
- fixed Innovation Grenadier recharge feature behavior
- fixed Sonic Boom area of effect to 30 feet
- fixed Thunderous Rebuke additional lightning damage
- fixed Voracious Fury triggering on thrown attacks

1.5.94.4:

ATTENTION: 

- reinstall mod from ZIP if Korean
- uninstall Team Waldo Korean mod
- use vanilla game settings to select the KO language

CHANGES:

- fixed Monk Abundant Ki
- fixed Oligath stone endurance
- fixed Korean translations [by Team Waldo]

1.5.94.3:

- added Hand XBows to Crossbow Mastery feat
- added Verdant Armor invocation at 5th [Barkskin, no concentration, once per long rest]
- fixed Empowered Weapons interaction with Fencer feat
- fixed Fade Away missing reaction translation terms
- fixed game soft locks introduced by a wrong fix on 1.5.94.2
- fixed Hand XBow to be a simple weapon instead of a martial one
- fixed mod boot up under Korean language

1.5.94.2:

- added Martial Defender subclass
- added Monastic Shield Training and Zen Archer fighting styles [only Monks]
- added SFX to Innovation Armor lightning launcher and thunder gauntlet attacks
- fixed Monk Fighting Style feature to respect fighting style choices on mod UI
- fixed Old Tactics missing feat family allowing both versions to be chosen
- fixed Sunlit Blade not allowing reach weapons to attack further than 5 ft

1.5.94.1:

- added Imp race [by otearaisu]
- added setting to calculate distance as tabletop would do [by TheRev]
- changed Arcane Archer Adept feat to offer 2 choices and 1 usage
- changed Eldritch Blast related invocations effects
- changed Healer medical kit and stabilize to recharge at long rest
- changed Infusion Adept feat to offer 2 choices and 1 usage
- changed Innovation Alchemy with new refund charge power at 5th
- fixed all races height data causing wrong targeting calculations [by TheRev]

1.5.94.0:

- fixed Cave Wyrmkin powerful claws triggering on opportunity attacks / hitting multiple times
- fixed Devoted missing spell repertoire assignment [RESPEC required to reacquire repertoire]
- fixed modify effect behavior causing soft lock under certain scenarios [i.e.: Sunbeam]
- fixed Wendigo sucker punch triggering on opportunity attacks

1.5.92.18:

- added Arctic Adaptation feat [by @otearaisu]
- fixed concentration related features not working under wildshape
- fixed Innovation Vitriolist missing autoprepared spells tag
- improved Oligath with immunity to cold weather [by @otearaisu]

1.5.92.17:

- added Daggers to Blade Mastery feat
- added Devoted background
- added "Enable Monk Abundant Ki at level 1" setting
- added "Enable Monk Fighting Style at level 2" setting
- added Flanking additional calculation method [by Andargor]
- added Roguish Blade Caller subclass
- fixed Oath of Thunder returning weapon behavior
- fixed Wildshape interaction with "action switching"
- improved vanilla logic to allow all damage forms from weapon to reroll
- improved French [by Ermite_Crabe], and Russian translations [by Kranay]

1.5.92.16:

- added "Allow temporarily suspending flight from items and spells" setting [by Andargor]
- added "Enable showing distance on tooltips when hovering over a character in combat" setting [by TheRev]
- added Innovation Vitriolist subclass [BETA, only for QA team]
- fixed Cunning / Devious Strike interaction with Duelist
- improved French [by Ermite_Crabe], and Russian translations [by Kranay]

1.5.92.15:

- added Rogue Devious Strikes at 14th under same Cunning Strikes setting
- fixed Close Quarters granting strength instead of intelligence
- fixed Pugilist to allow bonus shove with two handed melee
- improved French translations by Ermite_Crabe
- improved Malakh with a permanent halo effect
- improved Oath of Thunder additional damage description

1.5.92.14:

SPECIAL THANKS to Gwizzz, Vesss and DemonicDuck for the SteamDeck offering

ATTENTION:

- RESPEC any Malakh race hero or save before update
- RESPEC Way of Distant Hand if distant hand stops working

CHANGES:

- added Arcane Archer Adept feat
- added "Enable Rogue Cunning Strike at level 5" setting
- added Martial Arcane Archer subclass
- fixed College of Audacity missing damages and AC tooltip
- fixed Innovation Artillerist refund cannon behavior
- fixed Kobold Grovel, Cower, and Beg condition interruption
- fixed Mystic Arcanum spells not available on selection panel
- fixed War Caster reaction with cantrips obtained as bonus
- fixed Way of the Weal and Woe missing brutal damage
- refactored College of Valiance heroic inspiration to 2 fixed uses
- refactored Malakh to select the angelic form on a level up stage
- refactored power bundle reaction UI [Audacity, Arcane Archer]

1.5.92.12:

CHANGES:

- added College of Valiance subclass
- added Malakh subrace [by @otearaisu]
- added Mod UI button to open "The Subjective Guide to Solasta by u/CounterYolo"
- changed College of Harlequin terrific performance duration to end of source turn
- fixed additional feats setting interaction with Fighters and Rogues
- fixed College of Audacity not triggering whirl damage nor consuming bardic die
- fixed Innovation Vivisectionist emergency surgery dice progression
- fixed Grant Bardic Inspiration interaction with action switching
- fixed Martial Weapon Master stacking specialized weapon bonuses
- fixed Ranger Wild Master missing eyebite sprites
- fixed Ritual Magic interaction with Plane Magic
- fixed vanilla issue always succeeding on savings where bardic die is offered
- fixed Way of Weal and Woe behavior when enemy dies

COMING NEXT:

- Arcane Archer subclass

1.5.92.11:

- fixed all spells requiring concentration [it's WoTC not FoTC ;-)]

1.5.92.10:

ATTENTION: 

- dismiss any raise dead summon before update
- manually reinstall if Japanese or Russian in use

CHANGES:

- fixed Bard magical secrets to not offer spell duplicates
- fixed Hammer the Point to trigger on unarmed attacks
- fixed Old Tactics to trigger on enemy stand up
- fixed Path of the Light illuminating strike dice progression
- fixed Patron Mountain barrier of stone to check for remaining charges
- fixed Sanctuary to reduce damage taken to zero
- fixed war lists to register sub spells and correctly determine duration
- improved Japanese [@reanisz] and Russian [@Kranay] translations
- improved mod performance on battles and locations
- improved Patron Eldritch Surge's [@HIEROT]

1.5.92.9:

- added Fencer feat
- added Ironborn Dwarf subrace
- added Patron Mountain subclass
- fixed Feral Tiefling missing Burning Hands spell
- fixed Martial Spell Shield spell slots determination
- fixed Ranger Hellwalker enduring sting dice progression
- fixed Way of Dragons elemental breath dice progression
- improved mod performance on battles and locations
- improved Patron Eldritch Surge's effects

1.5.92.8:

- added "Change Dragonborn elemental breath usages to constitution modifier per short rest" setting
- changed Way of the Dragon's elemental breath to alternatively use 2 ki points when out of PB usages
- fixed College of Audacity's whirl damage to double damage dice on critical hits [no double AC on defensive]
- fixed College of Audacity's whirl powers to be once in my turn
- fixed Wyrmkin race interaction with "Unlock skin colors" setting

1.5.92.7:

- added Wyrmkin race [by @otearaisu]
- tweaked Ability of the Chain Master [by @HIEROT]
- tweaked College of Audacity
- tweaked College of Life

1.5.92.6:

- added College of Audacity
- added Crossbow Mastery feat
- fixed Old Tactics soft lock
- fixed Lifebringer range type

1.5.92.5:

- fixed Hammer the Point to stack modifiers
- fixed incorrect feats under Old Tactics group
- fixed messed up translations on last build
- improved Way of the Weal and Woe combat log

1.5.92.4:

- added setting "Grant Scimitar Weapon Specialization to Bards and Rogues"
- added Obsidian Dwarf subrace
- added Way of the Weal and Woe subclass [need QA]
- fixed "Remove attunement requirements" setting to activate hidden static properties
- fixed Spirit Shroud spell to trigger on magical or physical attack rolls
- improved setting "Replace spider like models" to hide spider bitmap on game over screen

1.5.92.3:

- added Hammer the Point, and Old Tactics feats [need QA]
- fixed Fairy, and Feral Tiefling on equipment change notification
- fixed Plane Magic invocations availability checks
- fixed Rage action interaction with action switch setting
- fixed Ranger Sky Warrior, and Wizard Bladedancer on equipment change notification
- fixed Shapechange spell interaction with metamagic selection panel
- fixed Thorn Vines melee range back to original 30 ft
- fixed Wardancer free weapon switch interaction with multiplayer
- fixed Wizard Dead Master and College of Life interaction on raise dead spells without concentration

1.5.92.2:

TIP:

- game effects are a bit odd so avoid saving with a battle in progress. both UB and vanilla

ATTENTION: 

- Reinstall mod if Japanese, Korean, Italian or Spanish in use for latest translation files
- RESPEC might be required on Innovation Armor, and Innovation Weapon if extra attack misbehaves
- RESPEC is required on Ranger Sky Warrior subclass promoted off beta on this release

CHANGES:

- fixed importing saves with active infusions or other effects
- fixed multiplayer de-syncs caused by Killing Spree, Spell Fighting, and Horde Breaker
- fixed Path of the Elements' conduit storm not cancelling flying on rage stop
- fixed Skin of Retribution applying poison to caster
- improved Patron Eldritch Surge's blast pursuit progression
- improved Way of the Dragon's features descriptions, and changed ascension duration to permanent
- reverted vanilla nerf on Dwarf Dagger critical threshold [back to 18 with proper stacking]
- updated Korean unofficial translations to game version 1.5.92

1.5.92.1:

- added half-attribute feat groups and sub groups by ability score
- added Ranger Sky Warrior subclass [beta, design by @MarinerEarendil]
- changed Circle of the Eternal Groove's verdancy duration to 5 rounds at 14th
- changed Way of the Dragon's ascension to behave similar to Fairy, Feral, etc.
- fixed IsWearingMediumArmor validator always returning false [Fairy, Feral, Bladedancer]
- fixed HasKnowledgeOfSpell validator interaction with mod spells selection
- fixed IsMelee validator to consider monsters [Marshal]
- fixed Thunder Gauntlet interaction with Dual Flurry
- fixed Way of the Dragon's reactive hide prompting on every damage
- updated Japanese, Italian, and Spanish unofficial translations to game version 1.5.92

1.5.92.0:

- added BETA setting "Interface > Game UI > Enable Action switching"
- fixed Martial Champion's superior critical to set threshold to 18
- changed Critical Virtuoso feat to be -1 additive to threshold
- updated codebase to game version 1.5.92

1.5.74.5:

- demoted setting "Use Elf face models on tieflings"
- fixed action bar powers' getting disabled under certain scenarios
- fixed Domain Smith's reinforce armor stating long rest on description
- fixed Fighter Weapon Specialization granting +1 strength
- fixed Oath of Thunder causing a soft lock under certain scenarios

1.5.74.4:

- added Medium Armor Master feat
- added Patron Eldritch Surge subclass [by @HIEROT]
- fixed Warlock class missing invocation learn step at 18th
- fixed Tiefling subraces attributes selection with flexible races on

1.5.74.3:

- added Feral Tiefling subrace [DEX+1, Burning Hands, Demonic Wings]
- added Oath of Demon Hunter subclass [by @magicSkySword]
- added tags and unidentified filters to inventory sorting feature UI [by @Kiloku]
- fixed Artillerist allowing more than 1 tiny cannon at lower levels
- fixed Cleaving Attack loosing extra attack if any power used
- fixed Domain Smith allowing reinforce armor stacking after level up
- fixed Merciless fighting style to last until end of your next turn
- fixed multiclass into Warlock not gaining proficiency in simple weapons
- fixed potential enumeration change issues across the codebase
- improved Sunlit Blade reach increase handling
- improved Thorny Vines description to state it can attack at range
- reworked Acrobat, Lunger, and Wendigo so they don't stack on reach bonus [Astral Reach and Wendigo still do]

1.5.74.2:

- fixed critical rules options' calculations
- fixed Helm of Awareness feature description
- fixed Marshal's coordinated attack
- fixed Marshal's know your enemy interaction with Slay the Enemy feat
- fixed potential effects serialization issues across the codebase
- fixed Way of Distant Hand weapon specialization [RESPEC required]
- promoted Oath of Thunder subclass off beta

1.5.74.1:

- continued work on Oath of Thunder [beta]
- fixed Domain Smith missing artisan tool type proficiency
- fixed Monk weapon checks to consider specialization interactions
- fixed Oligath's stone endurance not triggering on magical attacks
- fixed Way of the Dragon's reactive hide not triggering anymore

1.5.74.0:

- added Wendigo race
- added additional setting to tweak flanking rules
- fixed many issues around extra attacks
- updated to game code base 1.5.74
- fixed almost all reported issues since previous version

1.5.52.5 (re-release):

ATTENTION: 

- TA will release a new patch this week. This version should work there
- in transit this week so next release won't happen until at least Friday [wish I had a SteamDeck ;-(]

CHANGES:

- added hidden setting to enable experimental flanking rules [by @andargor]
- fixed Paladin ranged attack soft locking the combat

1.5.52.4:

ATTENTION: 

- TA will release a new patch this week. This version should work there
- in transit this week so next release won't happen until at least Friday [wish I had a SteamDeck ;-(]

CHANGES:

- added hidden setting to enable experimental flanking rules [by @andargor]
- fixed Paladin ranged attack soft locking the combat

1.5.52.3:

- added Oligath race [by Otearaisu]
- changed Oath of Hammers to Oath of Thunders [still beta and incomplete]
- fixed Circle of the Ancient Forest missing the regrowth power
- fixed Flanking rules miscalculating against larger targets
- fixed Ready feat skipping next contender turn
- fixed War Dancer momentum extra attacks interactions
- fixed Widen Spell increasing AoE size inconsistently

1.5.52.2:

- added Oath of Hammer subclass [beta, only level 3 implemented so far]
- added Oath of Hatred auto prepared spells at level 17th
- added optional flanking rules setting for reach attacks
- fixed damage roll modifier applying damage twice when from an attribute modifier [Way of Survival]
- fixed formation settings templates to always have a hero at pos (1,3) to avoid odd looting behavior
- refactored reduce damage feature to work in all damage scenarios [Bladedancer]
- removed fix on Aura of Righteousness after TA changed power description
 
1.5.52.1:

- added Innovation Vivisectionist subclass [looking for feedback]
- changed flanking rules to be as tabletop, and added a separate higher ground house rule
- changed Soulblade's summon pact weapon to use a bonus action instead of a free one
- fixed custom weapons not getting the proper bonuses to hit and to damage
- fixed Haste spell not allowing the sequence attack / cast spell
- fixed Path of the Savagery not using strength on ability checks from level 14th
- fixed Path of the Savagery triggering critical threshold increase on misses
- fixed Piercer feat trying to reroll D1s
- fixed target selection panel not closing after casting some targeted spells through invocations
- fixed Shadow Blade spell granting advantage to any attack if blade in hands
- improved flanking rules to highlight advantage on hovering cursor tooltip
- improved integration between Potent Spellcaster and Spell Sniper feats
- improved Soulblade's soul hex to allow retargeting after target dies
- removed grievous wound from Path of the Savagery wrath and fury feature
- removed "Make all wildshape medium in size" setting now that TA coded it officially

1.5.52.0:

- fixed Soul Hex applying bonus damage and critical threshold against any target instead of cursed creature only
- fixed Spell Sniper feats to grant 2 cantrips as stated in description
- improved enchant weapon type powers to consider two handed ranged or polearm expert bonus attacks
- improved flanking rules to check for a line that crosses the front and back of the target for triggering
- improved how Poisoner feat adds bonus action to use poisons

1.5.49.7:

- added Gauntlet support to Dual Flurry triggering logic
- added "Add all dice from base weapon damage" setting for weapons with 2+ dice
- fixed minor issues on Fairy's flight, and campaigns' translator

1.5.49.6:

- added a hidden setting, on by default, to allow a full level up process on POI as current one skips unlearn
- fixed custom weapons not getting scale applied and also improved their models for something more magical
- fixed patch to allow upcasting summons from spells on war lists as previous wasn't consuming slots
- fixed Sentinel reaction not processing correctly after adding desync protection changes
- improved Chain Master abilities to also work off combat [by HIEROT]
- improved Fairy's flight power which was still visible when active
- improved Path of the Yeoman to validate long bow on the attack mode instead of the wielded weapon
- improved Potent Spell caster feat group to require level 4
- improved the short rest UI to correctly mark the consumed dice under multiclass
- removed damage dice progression from major and minor elemental infusions
- removed "remove identification requirements" setting in favor of the vanilla one
- updated Arcanist Mark's detonation text to include target and damage value
- updated campaigns' translator to consider new collections added to DM on POI DLC [by MagicSkySword]

1.5.49.5:

- added setting "Fix Asian languages' game UI text wrap" by @magicSword
- changed major and minor elemental infusions to scale with character level
- fixed war lists not upcasting summons [College of Life / Dead Master build]
- fixed War Magic not hiding power on hero action panel

1.5.49.4:

- fixed additional sources of null exceptions all over the code base [aksha fight, attacks of opportunity, etc.]
- fixed remove on fire light source logic not considering extinguish action [didn't even know that was a thing]
- fixed shallow copy issues not triggering the break free action [in other words, web spell is fine again]

1.5.49.3:

- added setting "Enable logging invalid references in user campaigns"
- added unofficial fix to Oath of Jugement's aura of righteousness context
- added unofficial fix to Swiftblade's battle focus context
- changed Blade Mastery to grant +1 AC when wielding any of the weapons
- fixed additional sources of desyncs in multiplayer session
- fixed Bounded Ice and Web conditions not setting parent as restrained
- fixed Dual Flurry not checking for attack outcome
- fixed Widen Spell not allowing spells with area effects

1.5.49.2:

ATTENTION: RESPEC any Gnome or Tiefling created before May, 25th

- added setting "Don't Display Helmets"
- added setting "Enable Flanking Rules"
- fixed Blade Ward to work with Share Spells
- fixed Dual Flurry to work with Shield Expert
- removed mod Gnome race in favor of vanilla ones
- removed mod Tiefling race in favor of vanilla ones

1.5.49.1:

ATTENTION: RESPEC required for Way of the Tempest on or above 11th

- fixed Dual Flurry to only grant the extra attack once per turn
- fixed game saves not displaying under certain scenarios
- fixed the distracted condition not granting advantage on attacks
- fixed the selection of items on mod UI using non EN languages
- fixed Wizard Dead Master's stack harvest not triggering
- improved Arcane Fighter and Forceblade empowered weapon
- improved Dual Flurry interaction with Flurry of Blows
- improved Way of the Tempest overall damage output

1.5.49.0:

ATTENTION: manually re-install if you're using unofficial Chinese or Japanese translations

- added bold and thin HanSans Japanese font variations to cover the ones in Solasta
- added setting to allow War Caster to trigger only on spells or on spells & cantrips
- added unofficial Chinese translations with correct nouns translations and other fixes
- changed Japanese atlas font size to 1024 x 1024 to reduce mod payload size
- fixed Elemental Adept interaction with summon effect proxy forms attack damage types
- fixed null exception when casting Greater Restoration and similar effects
- fixed Thorny Vines to not enforce disadvantage within enemy melee reach

1.5.48.1:

- fixed mod warning

1.5.48.0:

- added Devil's Tongue Tiefling subrace
- added "Gameplay > Tools > Disable unofficial translations" setting
- added support to unofficial Japanese translations [need help to improve them]
- fixed Blessed Souls not validating Clerics and Paladins but Rangers and Rogues [copy and paste god struck again]
- changed Spell Shield's war caster to also trigger when casting cantrips
- fixed custom weapons added through crafting context not having proper scale [because size matters]
- fixed Warlock Mystic Arcanum at level 17th not offering level 9th spells [who cares, you'll blast anyways]

1.5.46.4:

- fixed Apothecary, Awaken the Beast, Blessed Soul, Close Quarters, Hardy, Medium Armor, Primal Rage, and Toxicologist not having family tags
- fixed Alchemist Breath Bombs, Artillerist Flame Thrower, Bounden Ice, Pulse Wave, and Winter Breath not excluding caster
- fixed RESPEC not finishing the process correctly which was leading to faceless heroes
- fixed summoned creatures and items not getting preserved on location changes [might need a RESPEC on hero with summon to reset state]

1.5.46.3:

- added additional Halberd, Hand Crossbow, Long Mace, and Pike recipes
- added "Gameplay > General > Visuals > Use Elf face models on Tieflings" setting
- added support to unofficial Korean translations [need help to improve them]
- casted Dimension Door and sent wife to another hemisphere [meh, she took a plane]
- fixed Call of Charge wrong condition duration, again [here I go towards another hat trick]
- fixed custom weapons recipes not grouping same ingredient types
- fixed Find Familiar not retaining your best buddy on location changes
- fixed Palace of the Ice campaign not working with itsy bitsy teenie weenie parties
- fixed Warlock pact slots and known cantrips on levels 17th and above

1.5.46.2:

- added Halberd +3, Hand Crossbow +3, Long Mace +3, and Pike +3 weapons and recipes
- fixed Call for Charge, Piercer, and Steady Aim feats setting incorrect Attacked interruption
- fixed custom races and spell sniper spells display on inspection panel and caster action UI
- fixed Devastating Strikes feat to always roll a dice on critical regardless of advantage
- fixed Eldritch Smite only triggering on critical hits [for the 3rd time, really? Ronaldo's hat trick]
- fixed Fighter Weapon Specialization not granting +1s if not taken from a Martial Weapon Master
- fixed forced level up modal on Palace of the Ice campaign not working with parties greater than 4
- fixed Martial Weapon Master's perfect strikes not checking for active focused strikes
- fixed multiclass casters not allowing spells relearn when option is checked on mod UI
- updated custom weapons costs, and recipes duration and DC to be on par with vanilla changes

1.5.46.1:

- fix broken patch from DEBUG to PRODUCTION release

1.5.46.0:

ATTENTION: only accept this after you update your base game to 1.5.x

SPECIAL THANKS TO @HiddenHax FOR ALL RELENTLESS QA WORK OVER THE LAST MONTHS!

- added "Attackers with Darkvision have ADV over defenders without" setting by @HEIROT
- added Domain Smith's blessed metal at 17th
- added improved range aura to all mod and vanilla Oaths at 18th
- added Innovation Armorer's perfected armor at 15th
- added Martial Weapon Master's deadly accuracy at 15th
- added Oath of Altruism's exalted protector at 20th
- added Oath of Ancients' elder champion at 20th
- added Oath of Dread's aspect of dread at 20th
- added Oath of Hatred's ardent hate at 20th
- changed Arcane Weapon and Soul Empower behaviors to be closer to tabletop
- changed Element Conduit to grant full class level on damage
- changed Grievous Wound to apply incapacitated instead of disadvantage
- changed Weapon Master specialization to grant +2 at 9th and +3 at 17th
- fixed class level dependent feats using character level on checks
- fixed Eldritch Smite only triggering on critical hits
- fixed Element Conduit using strength instead of dexterity on saving DC
- fixed Wight Lord's retaliate power allowing infinite number of uses
- updated Flexible Races to support new gnomes and tiefling

PALACE OF ICE FAQ:

1. Do Inventors get a customized chest on POI? Yes.
2. How can I import a campaign if "saves by location" is enabled? First select the location on the Load Game UI.
3. How can I import heroes above level 12? Enable bypass min/max levels under Gameplay > Tools
4. Why I cannot load any save with UB Gnomes or Tieflings? You have to acquire the POI DLC from now on to use them.
5. Why I cannot find a hero or save file? You missed RESPEC alerts in the changelog... Changelog?!? Yea, I know.
6. Why this mod sucks, it ruined my life, and you are heartless about it? Please reach out to wecare@shred.dept.hell.

************************************************************************************************************************
* MARK: GAME MINOR VERSION CHANGE FROM 1.4 to 1.5
************************************************************************************************************************

1.4.33.91:

LAST VERSION UNTIL POI RELEASE DATE. WHAT YOU SHOULD EXPECT:

1. this version can boot in POI all the way to the game screen
2. UB will get an update a few hours before the official release
3. don't accept the update until you have game version 1.5.x
4. update to mod version 1.5.x is mandatory as patches got broken

- added immunity to condition restrained by web to all spiders
- added support to import modded campaigns in POI
- changed Hand-and-a-Half to also grant +1 AC
- fixed Bounden Ice forcing an ability check on break free action
- fixed heroes getting DEX or STR choice on break free from web or bounded ice

1.4.33.90:

- added Monsters documentation under Interfaces > Dungeon Maker
- fixed Close Quarters and Devastating Strikes not ignoring ranged
- fixed Deadeye and Master Duelist combat log attack retry outcome
- fixed spells with incorrect assigned sprites and schools of magic
- changed Duelist's master duelist to allow 2 usages per short rest

1.4.33.89:

- added Close Quarters, Exploiter, and Devastating Strikes feats
- changed Sorcerer Forceblade to grant mana shield at level 1
- changed "characters on fire should emit light" to also apply to heroes
- changed Wizard Graviturgist powers and related condition effects
- simplified feats and feat groups offering on mod UI [re-selection required]

1.4.33.88:

- added "Characters on fire should emit light" house rules setting
- added Celerity Boon and Gravity Sinkhole [from beta] spells
- added Path of the Yeoman and Wizard Graviturgist [from beta] subclasses
- fixed Binding Ice and Toll the Dead spells to behave like tabletop
- fixed Inventor's quick wit feature displaying an incorrect combat log
- fixed Merciless fighting style applying an endless fear condition

1.4.33.87:

- added Binding Ice and Gravity Sinkhole spells [beta]
- added Infernal Constitution feat [need Palace of Ice DLC]
- added Magnify Gravity, Pulse Wave, and Toll the Dead spells
- added Wizard Graviturgist subclass [beta]
- fixed custom features level up panel registering invocations from other heroes
- fixed Innovation Artillerist's eldritch cannons not offering respective powers

1.4.33.86:

- fixed Shadow Blade spell not granting advantage when enemy not in bright light
- fixed Way of the Tempest's gathering storm not applying lightning damage
- changed Circle of the Eternal Grove's seed of life to a bonus action
- changed Darkweaver's dark assault to trigger on start of rogue's turn
- changed Path of the Reaver levels 3rd and 6th with healing and hit points buffs
- changed Weapon Master's momentum to not use a reaction and be once in my turn
- changed Path of the Reaver for better multiplayer support [RESPEC is required]

1.4.33.85:

- RESPEC REQUIRED: Arcane Scoundrel [>=13th]

- fixed Crusader's Mantle spell soft locking the combat
- fixed Soulblade hex not triggering on magical attacks
- added campaign assets to DM Pro sorting setting [locations, npcs, quests, etc.]
- changed gambits to use highest of str, dex or int on saving difficult ability
- changed Shadow Blade spell to only grant adv if target is not on bright light
- removed Splint Armor support in Items & Crafting [drop from hero before upgrade]
- tweaked Monk subclasses perfection, purity of light, and quivering palm at 17th
- ungrouped Ape, Black Bear, Brown Bear, Deep Spider and Giant Eagle WS attacks

1.4.33.84:

- RESPEC REQUIRED: Way of Distant Hand [>=3rd] / Duelist [>=13th]

- added Brain Bulwark 4th level spell by [Demonic Duck]
- fixed a null exception with touch spells cast off combat
- fixed Eldritch Smite only triggering on critical hits
- fixed Patron Moonlit not loosing invisibility after attack
- fixed Patron Soulblade hex logic to correctly behave on MP
- fixed Way of Silhouette not loosing invisibility after attack
- fixed Weapon Master's momentum interaction with action surge
- changed Monk Ki Points toggle to Distant Hand Technique toggle
- changed Monk subclasses so only Distant Hand gets above toggle

1.4.33.83:

- added Find Familiar spell suggested to Wizards
- added Retinue Touched feats [bless, heroism, enhance ability]
- added Roguish Hoodlum's brutal assault at level 17th
- fixed Splint Armor missing its armor definition form
- fixed Web spell rolling strength check until success
- fixed Way of Freedom hiding level 17 on level up GUI

1.4.33.82:

- added Champion, Commander, Mountaineer, and Spellblade fighter features at 18th
- added Darkweaver, Shadowcaster, and Thief rogue features at 17th
- added Freedom, Light, Open Hand, and Survival monk features at 17th
- fixed Innovation Artillerist cannon hit points, and ballista attack bonus
- fixed Oath of Dread applying aura of domination condition to self
- fixed Patron Moonlit, and Way of the Silhouette preventing game load
- fixed Poisoned feat not granting poisoner's kit tools or expertise
- fixed Rope it Up feat granting +1 to hit and damage with throw weapon on melee
- fixed Wizard Bladedancer granting con ability check instead of saving

1.4.33.81:

- fixed Druid's arch druid interaction with circle of the night
- fixed Fairy interaction with flexible races setting
- fixed Innovation Armorer interaction with elemental infusions
- fixed Innovation Artillerist's arcane firearm, and force ballista
- fixed Monk's specialized weapon to use dex modifier if better
- fixed Rogue's stroke of luck usage to be once per short rest
- fixed Roguish Raven's deadly aim damage dealt on reroll hits
- fixed Sorcerous Field Manipulator's displacement MP desyncs
- fixed Way of the Tempest's gathering storm damage and logic

1.4.33.80:

- added Battleaxe magical items and recipes
- added Bard's superior inspiration at 20th
- added Druid's arch druid at 20th
- added Ranger's foe slayer at 20th
- added Rogue's elusive at 18th and stroke of luck at 20th
- added Wizard's spell mastery at 18th and signature spells at 20th
- changed Caustic Zap sprite
- changed Fairy's flight duration to permanent
- fixed power bundles submenu rendering
- fixed Inventor's quick wit rolled value on log
- fixed Ranger Survivalist minor issues
- improved Sorcerous Field Manipulator's displacement logic

1.4.33.79:

- added Ranger Survivalist subclass
- changed Caustic Zap progression to one additional enemy per slot level
- changed Powerful metamagic cost to 1 fixed point
- changed RESPEC to copy over adventure stats from older hero
- changed Roguish Arcane Scoundrel's gambit to bonus action
- changed power bundles sub menu to render on top of other UI elements
- rebuilt Sorcerous Field Manipulator subclass - RESPEC IS REQUIRED
- removed shape form / summons attacks swap action as causing MP desyncs

1.4.33.78:

- fixed Always Ready, and Rope it Up feats not triggering
- fixed Monk unarmed dice type to scale up with class level
- fixed Resonating Strike cantrip damage dice progression
- improved SFX on Blade Ward spell, and Telekinesis feats
- improved SFX on Oath of Dread, Roguish Slayer, and Way of Discordance
- improved the UI so now only gameplay settings must be in sync on MP

1.4.33.77:

- added a better random number generator option under Gameplay > Tools [https://www.pcg-random.org/]
- added Caustic Zap spell at 1st, and Sonic Boom at 5th
- added Focused, Powerful, and Widened spell metamagic
- added Path of the Spirit's honed animal aspect at 14th
- added Way of the Tempest subclass designed by [HiddenHax]
- fixed Domain Defiler's insidious death magic
- fixed Path of Reaver's corrupted blood
- fixed Web spell break free DC calculation

1.4.33.76:

- added Aegis Touched feats
- added Circle of the Life subclass
- added Path of the Savagery subclass
- added Peregrination Touched feats
- fixed Circle of the Night's primal strike
- fixed Crippling and Slasher missing icons
- fixed Fairy's flight
- fixed Protection Threshold's proxy effect

1.4.33.75:

Special thanks to [HiddenHax] for all support on this release

- added Chinese translations reviewed by [MagicSkySword]
- added College of War Dancer's focused war dance at level 14 designed by [Taco]
- added Fairy race suggested by [Arcane Jack]
- added Farmer background to flexible backgrounds feature
- added Innovation Weapon's improved defender at level 15
- added magical clothes and recipes to Monk and Wizard
- added Martial Marshal's knowledgeable defense at level 18 designed by [Taco]
- added Martial Royal Knight's inspiring protection at level 15 designed by [HiddenHax]
- added Martial Royal Knight's spirited surge at level 18 designed by [HiddenHax]
- added Martial Tactician's battle awareness at level 18 designed by [HiddenHax]
- added new Break Free decision to AI packages to better support Web on enemies
- fixed many soft lock scenarios in interactions between effects and gadgets
- fixed Party Editor not correctly applying feat behaviors
- fixed Slay the Enemy feat triggering hundreds of damage
- improved Circle of the Night's shape forms at level 14

1.4.33.74:

- added Always Ready and Steady Aim feats
- added buttons to display UB and vanilla subclasses, feats, fighting styles, and invocation details
- added Lunger and Rope it Up fighting styles
- added magical clothes and recipes to Barbarian, Sorcerer, and Warlock
- added Roguish Acrobat's heroic uncanny dodge at level 17
- added setting to allow Barbarians to train a Fighting Style at level 2
- added Way of Discordance's profound turmoil at level 17
- added Way of Silhouette's shadowy sanctuary at level 17
- added Martial Tactician's battle clarity and battle impromptu at levels 15 and 18
- fixed Sorcerous Sorr-Akkath's touch of darkness attack bonus
- fixed Way of Distant Hand's Flurry of "Bows" and Stunning Strike

1.4.33.73:

RESPEC REQUIRED FOR ANY WAY OF DISTANT HAND

- added Bloody, Major Elemental, and Minor Elemental infusions
- added Roguish Opportunist's expose weakness at level 17
- added Sorcerous Sorr-Akkath's touch of darkness at level 18
- added Way of Distant Hand's unseen eyes at level 17
- changed Innovation Armor to have Wall of Force prepared at level 17
- changed Innovation Weapon to have Wall of Force prepared at level 17
- fixed the spell casting action panel broken with xbox controller support
- fixed Way of Distant Hand integration with Monk weapon specialization

1.4.33.72:

- added Infusions Adept feat
- added Innovation Artillerist subclass
- added support for xbox controllers on spells and powers action panels
- fixed Elemental Adept and Elemental Master feats
- fixed invincible Path of the Light subclass

1.4.33.71:

- missing sprites or terms on Tundra Tiger and Water Elemental to be fixed after DLC
- added Sorcerous Sorr-Akkath subclass [level 18 isn't implemented yet]
- fixed Farmer background missing personalities
- fixed wildshape monstrous forms offering
- changed Circle of the Night combat healing
- changed Circle of the Night wildshape points requirements

1.4.33.70:

- added Character > General > Progression > Monk weapon specialization setting
- added Circle of the Night level 14 monstrous forms and superior healing
- added Color Burst level 2 spell affecting 8d10 creatures hit points within 10 ft
- added Farmer background with +1 to hit on clubs, and hand axes
- added Iridescent feats with color spray, faerie fire and color burst spells
- added Roguish Arcane Scoundrel level 17 scoundrel's gambit
- improved rejoin party setting for parties of six in official campaigns
- removed Gnome and Tiefling from mod UI offering in anticipation to the DLC

1.4.33.69:

- RESPEC required for Circle of the Night druid older than v52
- RESPEC required for fighter with Weapon Specialization older than v61
- added Gameplay > Rules > House setting to allow clubs to be thrown
- added Tactician Adept feat and Web spell
- improved Archery support for darts and lightning launcher
- improved Path of the Elements' elemental burst SFX
- improved Resonating Strike to allow crit on first target

1.4.33.68:

- added Path of the Elements subclass
- added Verdant Touched feats
- fixed Grenadier precise bombs attack bonus
- fixed Sanctuary spell concentration requirement
- fixed Slayer's fatal strike damage calculation
- improved Crusher feat gui presentation
- improved Deadeye to work with launcher and darts
- improved Path of the Spirits' wolf leadership aura
- improved recipes to use primed items

1.4.33.67:

- SAME AS BELOW

1.4.33.66:

- changed Slayer's fatal strike to trigger on surprised enemies instead of first round
- fixed critical calculation option 1 to prevent a null exception under certain scenarios
- fixed multicaster heroes incorrectly calculating DC on powers' effects
- fixed Ranged Expert and Lightning Launcher interactions
- fixed Soulblade's hex incorrectly allowing gadget selections causing a null exception
- improved Crusher feat to have a toggle for pushes, and also fixed reaction consumption
- improved Save by Location to have official campaigns in different folders

1.4.33.65:

- added Duelist's master duelist, and Slayer's fatal strike at 17th
- added Tactician's gambits custom sprites
- added Raven's deadly aim at 13th, and perfect shot at 17th
- improved Crusher to be friendly on multiplayer sessions with no more lags
- improved Inventor spell storing item to be aware of changes from spell selection UI
- improved Ranged Expert to allow Inventor's lightning launcher as an off hand attack
- fixed Squat Nimbleness feat with wrong skills assignment on DEX and STR versions
- fixed some stability issues in the targeting system

1.4.33.64:

- added custom level up screen for Ancestries and Kindred Spirits
- added Oath of Altruism level 15 and Way of the Dragon level 17 features
- added Oath of Hatred, Ranger Hellwalker, Ranger Lightbearer and Sorcerous Spellblade subclasses
- fixed Awaken the Beast Within to grant temp HP instead to beast and remove on shape reversal
- fixed Circle of the Night missing combat healing bonus on level 6
- fixed critical logic option 1 still granting double dice damage
- fixed Grenadier not being able to use items as a bonus action
- fixed Polearm Expert, Spear Mastery and Two Weapon Fighting die type interaction
- fixed Sanctuary to not exclude the caster on targeting

1.4.33.63:

- fixed action use soft lock introduced with Poison Expert feat
- fixed Hardy feat to use fighter class level instead of character level
- added new sprites to Call for Charge, Inspiring Leader, and Dragon Wings

1.4.33.62:

- added General > Character > Improve Ranger features selection setting
- added Expand the Hunt, Longsword Finesse, Poison Expert and Slay thy Enemies feats
- changed level prerequisites on Critical Virtuoso feats to 8 and 16
- changed Weapon Specialization to grant on 8 and 16 instead of 2, 4, 10 and 12
- changed extra feats selection to grant on 4, 10 and 16 instead of 2, 6, 10 and 14
- fixed Hand-and-a-Half and Revenant Greatsword weapon validators
- fixed Ranger Wild Master beast eyebite DC saving throw calculation
- improved Path of the Reaver and Weapon Master translations

1.4.33.61:

- added Martial Weapon Master subclass
- added Path of the Reaver subclass
- fixed Bear Resistance keeping effects off rage
- fixed critical damage calculation feature
- fixed Ranged Mastery feat offhand bonus damage
- fixed Skin of Retribution and Shared Spell
- fixed Wolf Leadership not granting on self
- updated Bolgrif, Gnome and Petal Storm sprites

1.4.33.60:

- added feats, invocations and spell sprites
- fixed Hand Crossbow and Two Weapon Fighting
- fixed Heavy Armor Master triggering logic
- fixed Polearm Master weapon validators
- fixed Skin of Retribution and Shared Spell
- fixed Spear Mastery to allow benefits on offhand
- fixed Distant Hand's flurry of blows in melee

1.4.33.59:

- added Roguish Acrobat subclass
- changed some modded spell sprites
- fixed Bow Mastery soft locking on multiple attacks
- improved attribute modifiers presentation

1.4.33.58:

- added custom sprites to all fighting styles and all remaining subclasses
- improved Party Editor with skills, feats and invocations browser and editor
- improved Soul Blade with hex power at 1 and 14, new soul shield and spell list
- improved Royal Knight, Oath of Ancients and Oath of Hatred with level 15 features
- fixed Bow Mastery allowing extra attack if first one was melee and hero switches to a shortbow
- fixed Cleaving Attack allowing extra attack if first one was melee and hero switches to ranged
- fixed Martial Marshal's encouragement granting the condition to allies outside the effect area

1.4.33.57:

ATTENTION:

- RESPEC any hero who took Deadeye or Power Attack feats before or on 1.4.33.54 version

CHANGES:

- added Domain Smith subclass
- added custom sprites to 28 subclasses by TACO [awesome work there, he deserves all kudos on Discord]
- added Elemental Weapon spell
- fixed Opportunist null exception when targeting gadgets
- fixed a null exception when exporting Inventors at campaign end
- improved Royal Knight descriptions

1.4.33.56:

ATTENTION:

- ADDED a rollback button under Gameplay > Tools in case you don't read [HAVE YOU READ?]
- RESPEC any hero who took Deadeye or Power Attack feats before or on 1.4.33.54 version
- we aren't to be blamed if you don't read these update messages

CHANGES:

- added Gameplay > Tools > Disable auto update setting
- fixed Cleaving Attack null exception under certain scenarios
- fixed Mantle of Thorns spell not following caster
- changed Oath of Altruism's guardian aura to require reaction to be available
- improved RESPEC to terminate effects as well as use standard TA code on guid swap
- improved Piercer to allow damage dice reroll on any Piercing damage type

1.4.33.55:

- added Cleaving Attack feat to behave like Great Weapon Master
- changed Deadeye feat to behave like Sharpshooter
- changed Power Attack feat back to original design at -3/+3+PB for any unarmed or melee attack
- fixed additional damage validators causing a null exception with spell casters
- fixed Blade Mastery granting more advantage than it should
- fixed War Caster to only allow cantrips that target individuals

1.4.33.54:

- changed Arcane Scoundrel's distracting ambush to interrupt on ability checks or saving throws
- changed Gorilla wildshape to have unlimited rocks ammo
- changed Oath of Altruism's defensive strike to only trigger if paladin can see ally
- fixed Duelist's daring duel to not trigger if enemy isn't next to you
- fixed Inventor's quick wit to not prompt on enemies that were friendly recently
- refactored Oath of Altruism's spiritual shielding

1.4.33.53:

- added Interface > Game UI > Monsters setting to enable an info button on UI panel
- added Royal Knight's rallying cry sprite
- changed Arcane Scoundrel's distracting ambush
- changed Duelist's sure footed
- changed code to support additional bonus attacks for wild-shaped heroes [mostly for monks]
- fixed Slayer spamming sneak attacks without checking for context
- fixed some wildshape forms wrongly showing the wildshape action button

1.4.33.52:

- added setting to improve wildshape usage with mod custom features
- changed Pugilist damage dice to always be of bludgeoning type
- improved Circle of The Night's wildshape action
- improved Roguish Slayer's elimination and chain of execution features

1.4.33.51:

- added Interface > Game UI option to show remaining uses of Channel Divinity on portrait
- added Slayer subclass [beta]
- fixed Arcane Scoundrel compatibility with multiclass
- fixed Blade Master causing a null exception off combat
- fixed Divine Favor and Smite spells applying bonus damage to spells
- fixed Duelist daring duel's sneak dice progression
- fixed Ensnaring Strike DC
- fixed Executioner damage consideration
- improved Ensnaring Strike, Mantle of Thorns, Mule and Help sprites by Taco 
- improved Oath of Altruism's defensive strike behavior
- improved Party Editor

1.4.33.50:

- fixed effects termination when unconscious [Arcane Fighter, Inventor, Soul Blade]
- improved Arcane Scoundrel levels 9th and 13th features interaction
- improved Crusader's Mantle, Mantle of Thorns and Sanctuary with custom icons by @Taco
- improved Duelist sure footed damage to not spam combat log and clearly show on inspection
- improved Revenant Great Sword to be considered a finesse weapon and work well with Rogues

1.4.33.49:

- added Crusader's Mantle spell
- added Mantle of Thorns spell
- added Sanctuary spell
- added Roguish Arcane Scoundrel subclass
- added Party Editor [experimental preview] by Narria Toy Maker

1.4.33.48:

- changed College of Life's healing pool to be offered as a power bundle
- fixed Defensive Duelist to only keep additional AC until start of next turn
- fixed Insidious Death Magic to apply on any effect as far as damage is Necrotic
- fixed Level 20 experience threshold calculation on levels 19 and 20

1.4.33.47:

- added Primal Rage feat
- fixed Blessed Soul requirements and attribute score modifier
- fixed Defiler Domain missing domain spells and divine strike damage
- improved Defiler Domain descriptions
- improved College of War Dance descriptions

1.4.33.46:

- added Defiler Domain subclass under Maraike deity
- expanded Potent Spellcaster to Bards, Clerics, Druids, Sorcerers and Inventors
- expanded Blessed Soul to Paladins
- fixed Awaken The Beast not applying hit points bonus to wildshape forms
- fixed Piercer staying 1 round longer than supposed
- fixed Raven heart seeking shot applying extra damage with non ranged attacks
- fixed Soul Blade summon weapon not properly removing effects
- fixed Warlock using wrong spell level if multiclass

1.4.33.45:

- fixed Awaken The Beast not adding Druid class based additional hit points
- fixed Barbarian to have ASI at level 16
- fixed interaction between Sentinel and Sunlit Blade through War Caster
- improved Roguish Duelist and Way of Discordance translations
- improved Way of Discordance's discordance damage to also add PB/2 bonus

1.4.33.44:

- added class bound Blessed Soul feat
- added class bound Natural Fluidity feat
- added class bound Spiritual Fluidity feat
- added race bound Squat Nimbleness feat
- improved Inventor infusions to endure on unconsciousness

1.4.33.43:

- added support to Deity based subclasses on builders
- fixed Duelist subclass description
- fixed Grenadier bombs DC to always use INT when multicaster
- fixed Spell Sniper offering spells as cantrips

1.4.33.42:

- added Gameplay > Tools > Enable Character Checker setting
- added Roguish Duelist subclass
- changed War Caster to allow attacks with ranged weapons
- changed Way of Discordance's burst of disharmony to be offered as a bonus action
- changed Way of Discordance's burst of disharmony to be limited by remaining Ki points only

1.4.33.41:

- added additional funding links to Mod UI > Characters [Patreon, GitHub Sponsors]
- added Awaken The Beast feat
- added Cunning Escape feat
- added Way of Discordance subclass
- improved Astral Arms feat to work as Polearm Master one when enemy enters reach
- improved Shared Spell metamagic description

1.4.33.40:

- added Potent Spellcaster feat
- fixed Sentinel reaction interactions amongst players
- fixed Soul Blade empower weapon interaction with Pact of Blade
- improved Poisonous Skin to trigger on shove actions
- improved Arcane Fighter to keep enchant weapon when unconscious
- improved Soul Blade to keep empower weapon when unconscious

1.4.33.39:

- fixed Spell Sniper to correctly apply no cover on range hit
- improved Spells mod UI to fully integrate with Spell Sniper
- tweaked max attuned items to be granted at 10th and 18th

1.4.33.38:

- added Call for Charge feat
- added house rule to increase max attuned items to 4 at 9th and 5 at 18th
- fixed missing advantage on Wild Master eagle pack tactics
- improved group descriptions to list feat names within them

1.4.33.37:

- refactored Crusher to correctly trigger with shields and not with EB
- refactored Altruistic metamagic spell to be on par with original [Commensal]
- refactored Brace, Parry and Retaliate gambits to require and consume reaction

1.4.33.36:

- added Altruistic metamagic
- added rule to offer different critical damage calculation algorithms
- fixed Crusher and respective interaction with other feats under multiplayer
- improved long mace icons

1.4.33.35:

- fixed auto update

1.4.33.34:

- refactored Fell Handed feat
- refactored Searing, Wrathful, Blinding and Staggering Smite spells
- updated Oath of Altruism features descriptions
- updated Oath of Ancients features descriptions

1.4.33.33:

- fixed Warlocks getting incorrect invocations learn step if multiclass

1.4.33.32:

- added Oath of Altruism subclass in BETA
- fixed Blade Dancer not removing the beneficial condition on invalid armor or weapon sets
- fixed Ki and Smite toggles loosing their state on area changes
- fixed some powers to correctly work in multiclass and multiplayer [i.e: DC, consumption]
- fixed War Caster persisting the bonus attack to the next round
- improved Mod UI icons to make intentions more clear
- refactored Fell Handed with better combat log and behavior

1.4.33.31:

- added lore friendly Kobold names
- added new mod content pack icon
- fixed identify action not working on long rests
- fixed Bow and Spear Mastery +1 damage not filtering by weapon type
- fixed Fell Handed not applying prone effect
- fixed Spear Mastery not changing to D10 dice on versatile
- fixed Wizard spell scribing interaction with multiclass

1.4.33.30:

- added new feat groups and refactored others a bit
- fixed a very rare interaction between Warlock and Far Step spell
- fixed AoO reactions interaction with War Caster
- fixed AoO not triggering Sentinel's movement stop
- fixed Revenant Blade feat not triggering with custom DM weapons
- fixed UB tags bleeding into vanilla spells
- improved Thunder Gauntlet to add a bonus action attack if:
* main or off-hand is empty
* main is one-handed melee and hero can dual-wield non-light

1.4.33.29:

- fixed summons issue introduced on previous release and Wild Master upcast
- changed Wild Master beast extra hit points to increase with character level
- changed Wild Master beast power DC to 8 + CON modifier + caster PB modifier
- changed Wild Master beast power dice damage to increase at 5, 9, 13 and 17

1.4.33.28:

- added new icons to pikes and hand crossbows from @taco
- fixed issues with settings not saving upon exit
- fixed summons upcast durations
- reverted wrong change on metamagic feat

1.4.33.27:

- added Gameplay > Tools > Settings to allow export/import settings files [easier MP session setup / switch easily across different configs]
- fixed missing Metamagic feat charisma pre-requisite

1.4.33.26:

- added Spear Mastery feat
- fixed Agonizing Blast and Life Drinker interaction with Eldritch Adept
- fixed Armorer Defensive Field to only triggers on Inventor's turn
- fixed Circle of The Ancient Forest Brew power
- fixed Dead Master upcasted summons duration
- fixed Spell Sniper casting pre-requisites

1.4.33.25:

- improved recipes displays with new options under Interface / Game UI

1.4.33.24:

- fixed minor issues on recently added cantrips and feats
- fixed slots display issue introduced on last version

1.4.33.23:

- added after rest activity to stop all Inventor infusions
- added Mind Spike cantrip
- added Sword Storm cantrip
- changed Oath of Ancients aura warding to grant resistance against spells instead of elements
- fixed Deadeye and Power Attack descriptions
- fixed Blade Mastery to grant advantage on all actions instead of reaction only
- fixed Fell Handed to correctly apply prone condition
- fixed Chitinous Boom use case under multiclass
- improved Inventor infusions logic
- refactored Skin of Retribution to allow choosing damage type

1.4.33.22:

- added Fell Handed and Blade Mastery feats
- fixed Chitinous Boon to correctly add a Warlock pact slot
- fixed Defensive Duelist missing title on reaction modal
- improved patches to allow readying non-standard ranged attacks [i.e.: Lightning Launcher]
- removed Requires Restart from Allow Assigning Official Spells setting

1.4.33.21:

- added Discretion of The Coedymwarth to the ranged combat group in addition to the armor one
- fixed Oath of Ancients to correctly apply aura of warding power
- fixed Skin of Distribution to correctly increase cold damage on upcast
- fixed Slasher to correctly apply detrimental condition to defender
- fixed Way of The Dragon dragon breath description to correctly say proficiency bonus usage
- fixed wrong interaction between Level20 and Override Min Max Level settings

1.4.33.20:

- added Skin of Retribution level 1 spell
- fixed Bow Mastery missing +1 on damage rolls
- fixed Crusher push allowing more than 1 use per turn
- fixed Sorlocks not allowing pact slots to sorcery points

1.4.33.19:

- fixed a crash on slots reaction modal

1.4.33.18:

- added additional names suggestions to Gnomes and Tieflings
- added Elemental Adept feats
- fixed College of Life reality bending interaction with other spell repertoires
- fixed pool points selection from feats at level 1
- removed any minimum level requirement from all feats

1.4.33.17:

- changed Magic Initiate and Spell Sniper feats to require level 2 [technical limitation]
- fixed Soul Blade empower weapon
- refactored Spell Sniper on 5 separate feats with its own repertoire and correct casting ability
- removed Cantrips Adept feat in favor of Magic Initiate ones

1.4.33.16:

- added Magic Initiate feats
- changed College of War Dancer from regaining bardic inspiration on kill
- fixed Cantrips Master and Spell Sniper cantrips offering on some cases
- fixed College of War Dancer interaction with Haste
- fixed College of War Dancer weapon switch when off hand was empty
- fixed Soul Blade empower not limiting two-handed weapons
- fixed Spell Sniper to only consider ranger hit type cantrips
- reduced College of War Dancer maximum momentum to half-PB rounded up

1.4.33.15:

- fixed some "Marty" McFly issues
- tweaked Defensive Duelist feat

1.4.33.14:

- added additional custom icons for Potions of Healing manuals
- added Cantrips Adept feat
- added Defensive Duelist feat
- added Spell Sniper feat
- tweaked War Dancer momentum debuff checks to properly work with thrown melee weapons

1.4.33.13:

- changed Way of The Dragon breath uses to proficiency bonus
- enforced min level 2 to take Eldritch Adept feat
- enforced min level 3 to take Metamagic Adept feat
- fixed Crippling condition title and description
- fixed Ki and Smites toggle logic preventing use of these powers
- fixed Way of The Dragon dragon fury duration
- tweaked monsters / NPCs offering on DMP

1.4.33.12:

- added Eldritch Initiate feat
- refactored Metamagic feat to be on par with tabletop

1.4.33.11:

- fixed missing Way of The Dragon ancestry powers
- fixed narrative sequences to support party of 1

1.4.33.10:

- added Way of The Dragon [BETA] subclass
- changed SoulBlade Empower Weapon recharge rate to short rest
- changed Metamagic feats to only allow one pick in the family
- fixed grenadier bombs consumption under multiplayer sessions
- fixed race slots inspection UI interaction with SC Warlock
- fixed some rare null repertoire scenarios
- set feat family for Slasher, Piercer and Crusher
- set Tactical Surge as possessive for a better combat log

1.4.33.9:

- fixed a crash to desktop when Moonlit tried to wildshape
- fixed an original game issue when determining critical hit against opponents with very high AC [reported to TA with a fix]
- fixed slots reaction UI interaction with caster races
- made formation mod UI accessible for users who scale UMM

1.4.33.8:

- fixed Dual Weapon Defense feat AC bonus
- improved party formation feature with sets, templates and hotkeys
- removed AC and damage bonus from College of Harlequin combat inspiration
- removed Archery fighting style from College of Harlequin progression

1.4.33.7:

- added an Interface > Game UI setting to change the party formation
- added a Gameplay > Rules setting to make all large wildshape forms medium size
- added a custom icon to Petal Storm spell

1.4.33.6:

- added an Interface > Game UI setting for a Druid wildshape attack toggle [useful with a mix of melee and ranged ones]
- changed Earth Tremor spell to be on par with tabletop
- improved Wild Shape and Flurry of Blows integration
- updated Monk Initiate feat incorrect +1d4 damage description

1.4.33.5:

- changed Ape attack order to first offer ranged [rock]
- changed Deep Spider attack order to first offer ranged [web]
- improved Mobile feat to be on par with tabletop
- updated War Caster feat somatic components description

1.4.33.4:

- reverted caster feats interaction with non-prepared casters spells un-learning

1.4.33.3:

- added Disable Sense Darkvision / Superior Darkvision settings
- added Repeating Shot infusion
- added setting to ignore free hand requirement on hand crossbows
- fixed caster feats interaction with non-prepared casters spells un-learning
- fixed Raise Dead spells upcasting to 1 min, 10 min, 1 hour, 8 hours
- fixed Sorcerer additional slots consideration under multiclass

1.4.33.2:

- fixed Counter Spell slots offering
- fixed multiclass Warlock slots consumption
- fixed Piercer dice re-rolling

1.4.33.1:

- added Shadow Blade custom sprite
- fixed Arcane Fighter, enchant weapon, to set it as magical
- fixed multiclass interaction with powers dependent on class level [i.e.: second wind]
- fixed multiclass Warlock to correctly set slot level on effects [i.e.: spirit shroud]
- fixed Path of The Light, lights of protection, to receive healing after downed enemy
- fixed Path of The Spirits, wolf leadership pack condition, to be removed on rage stop

1.4.33.0:

- fixed a null exception on certain legendary actions
- removed CHA+1 from metamagic feats
- updated to game version 1.4.33

1.4.32.20:

- added Abilities of The Chain Master invocation
- changed Oath of Ancients aura warding to reduce damage from elements instead of spells and also apply to self
- fixed Spirit Shroud damage slots progression

1.4.32.19:

- fixed Mind Sharpener infusion to grant concentration advantage
- fixed Mind Sharpener infusion to ignore concentration check on damage < 10
- fixed Opportunist debilitate strike to apply on success
- fixed Reckless to work with any monster
- fixed Soul Blade pact weapon to use Charisma modifier

1.4.32.18:

- added an Interface > Game UI setting for a Paladin smite toggle
- added an Interface > Game UI setting for a Monk ki points toggle
- fixed Dead Master to only allow non concentration if upcasted
- fixed Poisonous Skin and Pugilist to not apply on range [i.e.: wildshape apes]
- fixed replace attack with cantrip interaction with haste and action surge

1.4.32.17:

- fixed a wrong change on action started event introduced on last version
- fixed DC 0 on grenadier bombs under multiplayer
- improved Arcane Fighter description
- improved Long Mace sprites

1.4.32.16:

- added Study your Enemy custom sprite
- allowed bardic die use on War Dancer momentum
- changed all Raise Dead spells to:
* be one level up from 2 to 8
* require concentration
* have duration of 1 min, 10 min, 1 hour on levels 2, 3 and 4
* have duration of 1 hour, 8 hours, 1 day on levels 5 and above
- changed Dead Master subclass to:
* have +1 save DC on any Necromancy spell at 2nd level
* not require concentration on raise dead upcast
- changed Opportunist debilitated condition to -1D6 on all saving throws
- improved Crusher to allow unarmed
- improved Crusher, Piercer and Slasher translation terms
- improved Druid Wildshape interaction with unarmed feats, monk flurry of blows, etc.

1.4.32.14:

- fixed Chromatic Orb upcasting
- fixed Hand-and-A-Half off hand check
- improved Crusher push mechanism

1.4.32.12:

- added Banishment, Ensnaring and Staggering Smite spells
- added Oath of Ancient subclass
- added level 13th Oath spells to support Level 20 feature
- fixed Shadow Blade damage progression
- improved Merciless gui presentation
- improved translation terms
- included Raise Skeleton spells on selection lists

1.4.32.11:

- added missing attribute pre-reqs to Poisonous Skin and Monk Initiate
- changed Tiefling Zariel to learn Searing Smite instead of Faerie Fire at 3rd
- improved Circle of The Night subclass and Shape Changer spell integration
- improved Crusher and Slasher feats

1.4.32.10:

- added Crusher, Slasher and Monk Initiate feats
- fixed Circle of The Night missing revert shape action if wildshape was taken off combat

1.4.32.9:

- added setting to increase game time by 1hr, 6hrs, 12hrs or 24hrs
- added Thunderous Smite and Shadow Dagger spells
- added cast spell with shields on War Dancer
- changed Heart Seeking Shot additional damage
- fixed melee and unarmed logic validations
- fixed saving thrown checks on smite spells
- fixed spell DC calculation on heroes with more than one repertoire [original game bug]
- removed Occultist class as causing too much headaches [RESPEC out before update!]

1.4.32.8:

- added Chromatic Orb, Searing Smite, Wrathful Smite and Blinding Smite spells
- added patch to expand exits' sensors if party greater than 4 [blue box still 4x4 but sensor is now 8x8]
- added setting to allow assigning official spells to other classes' repertoires
- fixed Cloak of Elven Kind adding DIS to perception [original TA issue]
- fixed missing extra situational context translation terms
- fixed multiclass level up spell selection when other class has full knowledge
- reviewed some melee restriction scenarios to also allow unarmed attacks

1.4.32.7:

CHANGES:

- improved Kobold race
- improved Mobile feat and Monk features interaction
- improved Occultist presentation

1.4.32.6:

- fixed level up removing last assigned subclass under certain scenarios
- fixed Smarlock, now Occultist, to work correctly with multiclass
- improved wildshape interaction with features that require unarmed
- improved College of War Dancer integration with multiclass
- reworked support for wildshape as a bonus action on Circle of The Night

1.4.32.5:

- added College of War Dancer
- added setting to improve icons on some magical bolts and recipes
- added setting to allow humanoid preferred enemy on Ranger
- added Smarlock, an intelligence Warlock
- fixed Elven Precision interaction with other patches
- fixed multiclass spell display
- fixed Path of The Spirits wolf leadership power
- fixed Poisonous Skin feat DC calculation
- fixed slots consumption logic if multiclass warlock is off spell slots
- fixed Tiefling integration with flexible races
- removed support for wildshape as a bonus action on Circle of The Night due to engine limitations

1.4.32.4:

- added CTRL-SHIFT-R hotkey setting to allow party to rejoin [useful on parties of 5 or 6]
- added Character > General setting to allow Warlocks to pick Charisma or Intelligence as their spell casting ability
- fixed Tiefling lack of vision
- improved DM Editor to allow loot packs export

1.4.32.3:

- added Italian and Spanish unofficial game translations [check language dropdown on game settings]
- added Oath of Hatred subclass
- added Tiefling race [don't get too horny as models aren't the best]
- fixed a null exception on Bow Mastery feat
- fixed Monk's Martial Arts dice progression to use class level
- fixed Piercer feat to only reroll dices on piercing damage
- fixed Way of the Distant Hand to correctly work with Martial Dice progression
- updated Summon Eternal Comrade icon

1.4.32.2:

- added Astral Arms feat
- added Bow Mastery feat
- added Poisonous Skin feat
- added Character > General > Visuals setting to allow horns on any race
- added German translations
- changed College of Life fly power to endure until any rest
- changed Mobile feat to trigger regardless of hit
- fixed Minor Lifesteal extra HP duration to 1 hour
- updated Chinese, French, Portuguese and Russian translations

1.4.32.1:

- added Chinese and Russian translations
- added new icon to Dracronic Cry
- added Devil's Sight like features to Patron Moonlit at 1st
- fixed Mobile feat to grant a disengage action only after a successful melee attack
- improved Translations logging to simplify work from foreign languages contributors

1.4.32.0:

- added new icons to Command Undead, Help and Study your Enemy by @balmz
- fixed flexible races
- updated to game version 1.4.32

1.4.31.10:

- fixed level up allowing heritage spells to be unlearned
- fixed Sunlit Blade spell and Twinned metamagic interaction
- improved UI patches to support more than 4 players co-op

1.4.31.9:

- added Interface > Game UI > setting to allow more real state on rest panel [useful when hero has too many actions]
- added support for invocations that recharge on short rest [i.e.: Fey Teleportation]
- fixed a null exception on wildshape interactions with pugilist
- fixed a null exception on off battle saving thrown handling
- fixed Gray Dwarf Stone Strength additional damage to only consider melee strength weapons
- fixed plane magic button to display even if you can't cast any of the spells
- fixed power use slots positioning for custom invocations on different screen resolutions

1.4.31.8:

- added Gameplay > Rules > SRD setting to Change Eldritch Blast range from 16 to 24
- added Protect Threshold icon by @balmz
- disabled Inventory Filtering and Sorting feature under MP
- fixed Draconic Cry range from 5ft to 10ft
- fixed even level feats exceptions for Fighter at 6 / 14 and Rogues at 10 as they should get 2
- fixed Inspiring Leader and Soul Shield to correctly consider Charisma as their bonus to HP
- fixed precision feats not set to magical

1.4.31.7:

- fixed Heavy Armor Master and Dance of Defense to correctly apply damage reduction
- fixed Raise Shield not triggering
- fixed Sunlit Blade to work with Twinned Spell metamagic
- fixed Path of The Spirit Bear Resistance to include missing damage types
- removed most limitations on infusions applications

1.4.31.6:

- fixed any official spell or power set to melee hit that were allowed range hit by one of our patches
- fixed broken Empress Garb re-skins
- fixed cantrips not getting offered under MC if one of the previous classes had full spells knowledge
- fixed Heart Seeking Shot damage advancement 
- fixed Level 20 allowing level up past 12
- fixed multiclass into Wizard not acquiring a spellbook before the spell learning step
- fixed Revenant feats not filtering on Great Sword
- fixed some crafted armors not having a model assigned
- fixed translation typos on recently added feats

1.4.31.5:

- added Chilling Blast, Corrosive Blast, Fiery Blast and Fulminate Blast invocations at 2nd
- added Discerning Gaze, Gift of The Hunter and Spectral Shield invocations at 5th
- added Breaker and Banisher at 9th
- fixed Wildshape bonus action bleeding into other classes

1.4.31.4:

- added Brazilian Portuguese translation fixes by @Itomon
- added custom sprites from @Balmz to all 3 powers in Healer feat
- added Kinesis and Stasis invocations at 7th based on Timelord sub class by @Taco
- added level 13th feature to Roguish Opportunist
- added level 15th feature to Martial Marshal
- fixed an issue introduced on last release preventing main campaign from advance
- fixed Circle of The Night to also offer Wildshape as a bonus action during combat
- fixed Improved, Superior and Ultimate pact weapon not summing up as they should
- fixed missing translation terms on Noble Clothes
- fixed Path of The Spirits spirit guardian DC
- fixed Patron Elementalist elemental form to have PB per long rest max usage
- fixed spell registration to ensure mod spells are correctly offered during level up
- improved Patron Rift Walker to keep spells concentration when using it's powers

1.4.31.3:

- added "Random encounters percentage chances" setting under gameplay > tools [Zappa]
- added remind pop up to pick up your items after RESPEC [Zappa]
- fixed Epic Points array in point buy mode [WolffHobbitStomper]
- fixed Fade Away feat to trigger on any damage source [Zappa]
- fixed Darkelf and Half-Darkelf not learning spells at 1st and 3rd [Zappa]
- fixed Half-Elf variants not getting considered on class feat pre-requisites [Zappa]
- fixed locked dialogue choices when party has less than 4 heroes [Zappa]
- fixed missing translation term on Superior Critical feat [Zappa]
- fixed Warlock getting offered double invocation pools when MC [Zappa]
- improved "Identify on rest" to work with pre-existing heroes, identify all at once and only be offered to characters with unidentified items [TPA]

1.4.31.2:

- added Dragon Wings, Fade Away and Revenant Great Sword feats
- added setting to disable pre-requisites on race bound feats
- changed critical virtuoso feats to better integrate with Martial Champion ones
- changed Elven Accuracy feat to require Elf or Half-Elf
- fixed additional issues with 6 players under MP [might still be broken]
- fixed College of Life Command Undead feature to use Cha on saving throws
- fixed Heavy Armor Master feat triggering more often than expected
- fixed Study Your Enemy feature causing a mod warning if enemy fully known

1.4.31.1:

- added Blade Ward and Enduring Sting cantrips
- added icons to Foresight, Meteor Swarm, Mind Blank, Resurrection, Reverse Gravity and Time Stop
- fixed removal of even level feats feature
- fixed Gnome and Kobold wrong spell slots offering at 3rd and 5th
- fixed Kobold offering Druid cantrips instead of Sorcerer ones
- fixed Way of Distant Hand techniques at 11th
- fixed Way of Distant Hand prompting their zen arrow technique on melee attacks
- fixed Way of Distant Hand not getting a bonus unarmed attack after shooting a bow

1.4.31.0:

- updated to game version 1.4.31
- fixed not being able to switch bombs to fire element sometimes
- fixed Piercer not checking for damage type on re-rolls
- fixed Way of The Light not offering cantrips
- changed Mobile to only trigger disengage on attack hits
- changed Mobile to only grant affinity to difficult terrains and immunity to restrained

1.4.30.11:

- fixed AoO to use Thunder Gauntlet if main hand is free
- fixed Bard Magical secrets at 14 and 18
- fixed missing +1 CHA on Metamagic feats
- fixed Path of The Spirits' Animal Friendship saving thrown DC
- updated French translations

1.4.30.10:

- added Heavy Armor Master, Mobile and Piercer feats
- fixed missing damage dice on Resonating Strike at 5
- fixed Circle of The Forest Night Bark Ward max pool

1.4.30.9:

- added Eldritch Blast as pre-req for Hindering and Grasping blast invocations
- added unofficial Spanish support to the game
- added Portuguese and Spanish support to the mod
- changed Earth Tremor Protect Threshold, and Winter's Breath saving thrown to 12 + ability bonus modifier
- changed Reverse Gravity, Meteor Swarm and Weird saving thrown to 13 + ability bonus modifier
- fixed being able to use main/bonus action invocation spells/powers after using attack
- fixed Resonating strike dice progression
- fixed Plane Magic feats not considering the caster ability bonus
- improved Inspiring Leader to grant temp HP in AoE
- removed broken Magical Secrets from Bard at 14 and 18

1.4.30.8:

- added Ranger Scout, Rogue Scout, Bard Armor and Warlock armor appearances to Empress Garb
- changed all Gambits' effects to last until the start of your next turn
- changed Counter Attack to trigger on its own turn to avoid it to be triggered by missed AoO
- changed Debilitate, Goading and Threaten gambits to work with all attacks
- changed Earth Tremor, Protect Threshold, Winter's Breath to use DC 15 + spell casting attribute modifier
- changed remaining higher level spells to use DC 20 + spell casting attribute modifier whenever applicable
- decreased Grenadier's projectiles speed to improve visibility
- fixed Aspect of The Moon, Improved, Superior and Ultimate Pact Weapon to correctly apply effects
- fixed Precision feats interaction with Monks
- fixed Precision feats interaction with non-casters
- fixed RESPEC not allowing same hero name (why anyone would do that, lol?)
- removed Monk weapon tag from Pikes
- reverted removal of Allow All Players on Narrative Sequences feature
- updated Strategy: Overcome description

1.4.30.7:

- added initial support for French
- fixed custom campaigns initial recipes
- fixed reaction gambits to not trigger when knocked prone
- fixed warning on level 1 spells selection

1.4.30.6:

- enabled cancel action with right mouse click
- changed Inventor to ignore Somatic component of spells when holding any infused item in hands
- fixed a Multiclass spell learning scenario when dipping casters with auto prepared spells
- fixed Deadeye and Power Attack wrong activation duration
- fixed Metamagic feat not checking if already learned
- fixed recipes not getting offered on crafting screen
- reworked Distant Hand's Flurry of Arrows to trigger off Flurry of Blows activation

1.4.30.5:

- added Strategy: Overcome gambit
- changed Blind, Feint, Threaten and Urgent Orders to require level 7
- changed Switch gambit to target DEX save
- changed gambit learning progression to 4 at 3, 1 at 5, 1 at 7, 2 at 15
- changed Strategy Plan to be an exclusive choice between Tactical, Adaptive and Overcoming

1.4.30.4:

- added new Debilitate, Parry and Precise gambits to Tactician
- changed Tactician to learn 4 gambits at 3
- changed Parry gambit to only work with melee attacks
- changed Threaten gambit to last until end of turn
- fixed Fey Teleportation feat to correctly recharge on short rest
- improved College of Harlequin to show dice rolls on combat inspiration
- tweaked Gambit titles a bit

1.4.30.3:

- added Enable Beta toggle under Gameplay > Tools
- added Return Fire gambit to Tactician
- changed Wolf Leadership to work within engine limitations
- made Brace and Counter Attack gambits not use reactions
- marked Counter Attack and Return Fire gambits non-AoO
- tagged College of Harlequin and Martial Tactician beta

1.4.30.2:

- fixed Dual Flurry to only work if one handed
- fixed Level 20 to be future-proof resilient
- fixed RESPEC to prohibit duplicate names to be chosen
- fixed Wild Master beast to-hit and to-damage bonuses
- fixed wrong Particle Params in about 250+ blueprints

1.4.30.1:

- fixed a null exception in wild shaping
- fixed a copy issue on Effect Parameters causing undesired changes in other blueprints
- fixed invocations offering under MC scenarios
- fixed main attacks stopping working if extra action on kill feature is triggered after Action Surge
- made Thunder Gauntlet first attack if main hand is empty
- removed Extra Attack from Merciless fighting style
- reworked how Thunder Gauntlet is added with an empty main hand
- updated defense feats to mention they don't work with shields

1.4.30.0:

- added fighting style selection to College of Harlequin at level 3
- changed Bond of Talisman, Combat Inspiration and Far Step casting animation
- fixed Bear Resistance and Wolf Leadership conditions to be visible on UI
- fixed Far Step spell level
- refactored Bond of Talisman and renamed to Eldritch Step
- updated to support game version 1.4.30

1.4.28.R:

- fixed quick wit reaction getting offered more than once on same action

1.4.28.Q:

- fixed a null exception with legendary actions
- fixed bonus cantrips not getting offered in battle
- fixed gambits getting offered when out of dice
- fixed mirror image spell loosing effects after combat
- fixed quick wit reaction not spending power
- improved gambit selection buttons display when out of dice
- refactored Bond Of The Talisman to behave like One With Shadows, UI wise

1.4.28.N:

- fixed an interaction issue between PARTYSIZE and DEFAULT_PARTY features
- fixed targeting of custom invocations cast spell (mainly from Plane Magic feats)
- fixed Dragonborn breath powers interaction with Multiclass

1.4.28.M:

- added non-magical instruments to Gorin's stock
- fixed Fighter extra attack at level 20
- fixed issues on Tactician caused by a sloop maintainer
- renamed Armament Adroitness to Weapon Training to keep developer mental health

1.4.28.L:

- added an icon to livewood club

1.4.28.K:

- fixed original game issue with activators requiring double press after first use
- fixed Patron Elementalist elemental form enhanced icon
- fixed group feats enumerating non selected ones
- made Far Step spell have dedicated action for repeated teleports

1.4.28.J:

- added Armament Adroitness progression option to Fighters
- fixed weapon modifiers using internal name instead of translation term
- made Torch Bearer a fighting style in addition to a feat

1.4.28.I:

- fixed beast duplicates when they get upgraded from 6 to 7, 10 to 11, 14 to 15
- fixed IAfterAttackEffect not triggering which broke Dual Flurry and others
- promoted Royal Knight as requested on Discord

1.4.28.H:

- fixed Path of The Spirits minor issues
- improved Path of The Spirits wolf friendship

* College of Harlequin:

- made Combat Inspiration hide after use to avoid possibility of unnecessary uses and de-clutter action panel
- refactored how Terrific Performance is applied to allow proper DC calculations
- used condition amount instead of global storage for die rolls and modifying base values of features

1.4.28.G:

- added Path of The Spirits
- added SRD rule option to identify items over rest activities
- improved behind the scenes code

1.4.28.F:

- added Water Elemental to Circle of The Night WS forms (based of Air)
- improved conditions tooltip
- shrunk shapes offering panel when too many shapes are offered

1.4.28.E:

- changed Silhouette Step recharge rate to PB over long rest
- fixed Circle of The Night loosing Wildshape condition
- updated suggested spells to include Bard
- restated level 9 spells

1.4.28.D:

- improved College of Life level 14 with Command Undead from Dead Master
- improved Way of The Silhouette progression to be on par with Moonlit
- promoted Gnomes after better QA

1.4.28.C:

- allowed up to 22 first level feats if set directly on XML (for QA)
- fixed Circle of The Nights Druid Combat power
- fixed Stark Harvest to respect once per turn use
- rolled back delegates use on ActionFinished
- updated Aze.Publicise.MSBuild.Task to version 1.1.0
- tweaked some condition descriptions on UI and ALT key behavior on them
- tweaked Stark Harvest to grant temp HP if caster is at full health

1.4.28.B:

- added an UI 10th level feature description on Circle of The Nights
- added eye styles to Dragonborn
- allowed the horror of beardless dwarves
- disabled some patches in favor of game delegates
- fixed Circle of The Night combat healing to only work under WS
- fixed Warlock slots display issues on inspection under MC

1.4.28.A:

- added Circle of The Night (beta)
- demoted Gnome
- fixed spell slots display on inspection
- fixed translations
- fixed Kobold Draconic Cry targeting allies
- fixed Wild Master summon powers display
- moved IOnAttackEffects handling to delegates

1.4.28.9:

- added Blind gambit
- added College of The Harlequin
- changed Telekinetic feat to give 1 invocation power that allows to move target, instead of 2 powers that push or pull
- fixed shared slots calculation
- fixed SHIFT-click on slot type selection
- fixed divine smite dice progression
- reworked Executioner fighting style to use CustomAdditionalDamage so its trigger will be properly recorded
- set require spell casting and +13 CHA for Metamagic feat group
- set require spell casting for Spell Combat feat group

1.4.28.8:

- changed Elementalist auto learned spells to 2 per level
- changed Executioner and Dual Flurry to trigger on IBeforeAttackEffect
- changed Field Manipulator auto learned spells to 1 per level
- changed Tactician RefundPowerUseAfterCrit to trigger on IBeforeAttackEffect
- changed to 2 gambits learned on Tactician levels 7th and 15th
- changed Wild Master beast to use character level on effect powers
- changed Wild Master summon power to a bundle
- fixed translation typos
- fixed features sorting under different scenarios
- rebalanced College of Life
- rebalanced Way of The Silhouette

1.4.28.7:

- promoted Circle of The Ancient Forest
- promoted Circle of The Forest Guardian
- changed Tactical Surge to provide 2 dice on use and 1 charge per turn
- made switch gambit work on allies and grant them PB to AC
- removed extra gambit pool increases at 5 and 10
- tweak Gnome scale

1.4.28.6:

- consolidated common subclasses features
- fixed executioner damage
- fixed reported translations issues
- fixed wrong College of Life progression
- rebalanced College of Life
- rebalanced Field Manipulator
- tweaked subclasses gui presentation

1.4.28.5:

- fixed default party on DM
- fixed reported translations typos
- fixed Dual Flurry counting hits from reaction attacks
- fixed Marshal's Study Your Enemy
- fixed Wild Master soft lock on power damage
- migrated Life Transmuter to College of Life
- migrated Manipulator Master to Sorcerous Field Manipulator
- added Gambit replacement to levels where new ones are learned (TACTICIAN)
- added level 10 Tactical Surge feature (TACTICIAN)
- fixed error when using Switching gambit (TACTICIAN)

1.4.28.4:

- Add a sprite to Torchbearer
- Fix Shared Vigilance using target INT instead of self
- Fix Wild Master offering multiple summons
- Improve Wild Master beast powers

1.4.28.3:

- Fix dual-flurry triggering on misses
- Fix IncreaseMeleeAttackReach on thrown melee weapons
- Improve Multiclass spell tag
- Improve Wild Master with distinct actions per Spirit Beast
- Increase Gambit die pool at 5 and 10
- Rename Debilitate to Provoke
- Rename Feint to Precision

1.4.28.2:

- Add College of Guts
- Fix inverted sign on Deadeye and Power Attack
- Fix Wild Master empty powers display

1.4.28.1:

- Bring back default party feature
- Change Deadeye to use same base modifier as Power Attack
- Add setting under Gameplay / Rules to change above modifier
- Fix translations
- Fix Wild Master from Tiger to Wolf
- Fix Winter Breath duration
- Promote some subclasses back per requests

1.4.28.0:

- Add Beast Master [beta]
- Improve Tactician
- Fix all reported translation issues
- Remove Light Footed FS as too similar to an official feat

1.4.26.4:

- Fix Arcanist Mark tooltip
- Fix Arcane Pulse number of uses
- Refactor common code in Moonlit and Way of Silhouette

1.4.26.3:

- Refactor Way of Shadow into Way of The Silhouette

1.4.26.2:

- Add 2 WIP gambits (Brace and Switch)
- Add rubble proxy to Earth Tremor spell
- Add Way of Shadow subclass
- Fix Adaptive Strategy restoring wrong amount of dice

1.4.26.1:

- Add unlock skin colors option
- Fix Divine Heart Empowered Healing

1.4.26.0:

- Fix distant hand technique (Way of Distant Hand)
- Fix warning sign over bows (Way of Distant Hand)
- Fix EN terms (Inventor)

1.4.25.3:

- Fix Tactician level up

1.4.25.2:

- Fix Tactician translations
- Fix Unlearn Invocations patch

1.4.25.1:

- Add Kobold sprite
- Fix feats selection

1.4.25.0:

- Rebrand to Unfinished Business
- Add Inventor
- Add Kobold
- Add Way of The Silhouette
- Add UI feat groups
- Add new Fighting Styles
- Allow 6 players on multiplayer [beta]
- Allow 6 players on official campaigns
- Improve Tactician
- Improve Wizard Dead Master